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  • Ok, Cybershy then tell me, didn't anyone get vocal when it was detected?
    I presume you or persons known to you did release testing.

    Because it's a major fault on release managers part to not even include an option to disable upgrading!
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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    • It seems like you no longer have to wait five turns to make a civics or religion swap? Tell me that I am wrong, please


      That's only for religious leaders. (for whom it would otherwise be a worthless wonder)

      So if you have the tech that the worker would normally put on the tile, you still have to select "leave forests" in options otherwide they will just chop the forest. Is "chop" with "no build" now the default, even if "leave forests" is turned off?


      Sorry, I hardly understand your question.
      But these worker options haven't changed, AFAIK, from Warlords.
      There's an option to not build new tile improvements over old improvements (ie. you farmed a tile and the AI worker changes it into a watermills)
      And there's the option to not chop forrests. Then that tile will be left allone, except the building of forrest-improvements (like lumbermills, roads, railroads)

      Ok, Cybershy then tell me, didn't anyone get vocal when it was detected?
      I presume you or persons known to you did release testing.

      Because it's a major fault on release managers part to not even include an option to disable upgrading!


      I'm not allowed to speak about anything that happened during the development and testing of the game, neither about the possible feedback we have given. I'm sorry.
      Formerly known as "CyberShy"
      Carpe Diem tamen Memento Mori

      Comment


      • Any changes in how the Great Generals behaves?

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        • Originally posted by MoonWolf
          Any changes in how the Great Generals behaves?
          No.
          Formerly known as "CyberShy"
          Carpe Diem tamen Memento Mori

          Comment


          • Chopaholics, Auto-Orders and Wine

            Ok. I am playing with a bottle of red on the desk so unless I said "chop" to the worker, and I am sure that I didn't, it decided to just chop the hill when in warlords and vanilla, it would have either put a mine there, (as long as you had the tech, which it would have since mining is before BW) or a cottage if you are American, (seen that a bit lately, with Warlords Roosevelt). I will need to replay exactly as I have done to test the same outcome. Marathon game so it will take some time. Going well in this one with Monty my closest and horders of jungle between me and him and no-one esle so I am keen to play this more before I test for the 'chopaholic' syndrome.

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            • Originally posted by CyberShy
              So if you have the tech that the worker would normally put on the tile, you still have to select "leave forests" in options otherwide they will just chop the forest. Is "chop" with "no build" now the default, even if "leave forests" is turned off?


              Sorry, I hardly understand your question.
              But these worker options haven't changed, AFAIK, from Warlords.
              There's an option to not build new tile improvements over old improvements (ie. you farmed a tile and the AI worker changes it into a watermills)
              And there's the option to not chop forrests. Then that tile will be left allone, except the building of forrest-improvements (like lumbermills, roads, railroads)
              I'm pretty sure he's asking this:

              In vanilla/warlords, automated workers would, when approaching a tile with a forest that needs a mine/farm/whatever, use the order to build mine/farm/whatever. This would result in them chopping, but you didn't get the hammers till the farm/whatever was complete.

              Now it seems the workers will use the order chop, (hopefully) followed by the order to mine/farm/whatever. Thus netting the hammers from chopping quicker. This is being percieved that it will also delay the building of the actual farm/mine/whatever. Or perhaps that workers will now go on chopping sprees and not upgrade tiles as they go.

              I think that's what he was after anyway. Never use automated workers till late game myself.
              One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
              You're wierd. - Krill

              An UnOrthOdOx Hobby

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              • Pseudo-Chopaholics

                Yes, that is what I am saying. Is there an overall time difference in chopping then building ( and thus getting the hammers earlier) or is it the same as the build with chop in earlier versions?

                Thanx UnO for the explanation.

                Comment


                • Ok, well, the "Don't chop" option is always turned on on my pc (and since, as far as I know, nothing changed there, there was never a reason to turn it off to test it)

                  Conclusion: I don't think anything changed, but I never tested it without the "don't chop" option turned on.
                  Formerly known as "CyberShy"
                  Carpe Diem tamen Memento Mori

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                  • There wasn't a time difference between chop-THEN-mine and chop-&-mine in 2.08. I would manually sometimes do one or the other.

                    Haven't played with the update yet, nor do I automate my workers.

                    [edit:] marathon speed
                    Last edited by Jaybe; July 20, 2007, 11:26.

                    Comment


                    • Originally posted by binTravkin
                      Man you're minting way too much in that screenie. No, you're not wrong.
                      Sorry, what's minting?

                      Originally posted by CyberShy
                      That's only for religious leaders. (for whom it would otherwise be a worthless wonder)
                      Just to be sure I understand, if you are Spiritual and build this wonder, you can pop into Nationalism/Theocracy, draft three units, and immediately pop back into Emancipation/Free Religion (or whatever)?

                      Darrell

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                      • Auto-Worker

                        It is 720ad and I am getting worker bi-polar syndrome on the same hill with the chop problem earlier where it now is cycling between a mine and a cottage. Weird. Cottage/farm I have seen before but mine/cottage I haven't.

                        Comment


                        • Originally posted by darrelljs
                          Just to be sure I understand, if you are Spiritual and build this wonder, you can pop into Nationalism/Theocracy, draft three units, and immediately pop back into Emancipation/Free Religion (or whatever)?

                          Darrell
                          Eh, why stop there.

                          Pop to nationalism/theocracy, draft 3 units empire wide, switch to whip/cash rush a 4th, then go back to whatever. Now go kill whoever.

                          I'm interested in this question too, but you don't need to be religious by the looks of it. Just build that wonder and off you go switching at will.
                          One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                          You're wierd. - Krill

                          An UnOrthOdOx Hobby

                          Comment


                          • Originally posted by Jaybe
                            There wasn't a time difference between chop-THEN-mine and chop-&-mine in 2.08. I would manually sometimes do one or the other.

                            Haven't played with the update yet, nor do I automate my workers.
                            You can get “rounding” differences at epic speed (and presumably at fast). For example, chopping a forest at Epic speed takes 5 turns (3 * 150% rounded up) and building a windmill takes 8 turns (5 * 150% rounded up).

                            Doing both together saves one turn because nothing is lost in the rounding calculation

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                            • Originally posted by couerdelion
                              You can get “rounding” differences at epic speed (and presumably at fast). For example, chopping a forest at Epic speed takes 5 turns ...
                              Sorry, I only have experience at marathon. Should have mentioned that.

                              Comment


                              • Just to be sure I understand, if you are Spiritual and build this wonder, you can pop into Nationalism/Theocracy, draft three units, and immediately pop back into Emancipation/Free Religion (or whatever)?


                                yes

                                It is 720ad and I am getting worker bi-polar syndrome on the same hill with the chop problem earlier where it now is cycling between a mine and a cottage. Weird. Cottage/farm I have seen before but mine/cottage I haven't.


                                This is BtS?

                                I'm interested in this question too, but you don't need to be religious by the looks of it. Just build that wonder and off you go switching at will.


                                I think it's a civilopedia mistake.
                                But one may want to test it.
                                Formerly known as "CyberShy"
                                Carpe Diem tamen Memento Mori

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