Warning: Undefined array key "birthday" in phar://.../vb/vb.phar/api/notice.php on line 1
Your BtS questions -
Apolyton Civilization Site
The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Solver
50%, as with normal vassals.
Colonies ARE vassals. They behave as vassals and the same rules apply to them, the only difference is that they start in love with you.
Haha, that makes sense. I like the possibility of having colonies, although the increased overseas maintenance does scare me somewhat. That said, it will probably make the game more challenging and that's always a good thing.
By the way, Solver how's the review going?
That review is the biggest pain in the butt I've ever written. I had it almost completed, decided I didn't like, so I threw about one half of it out and have been rewriting since yesterday.
Sorry, I can't guarantee it coming up today, but I hope that you would be willing to wait a little longer for better quality in the end.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Originally posted by Solver
That review is the biggest pain in the butt I've ever written. I had it almost completed, decided I didn't like, so I threw about one half of it out and have been rewriting since yesterday.
Sorry, I can't guarantee it coming up today, but I hope that you would be willing to wait a little longer for better quality in the end.
Sorry to hear that. Good luck hopefully you will find your groove.
What's the story with scouts and warriors going on explore mode even when they need healing. Vanilla and warlords they would stay and heal before moving on. Now they explore with no life. I had one start exploring with 0.6 out of 2. Do we have to specificallyheal them now before setting them to explore?
Originally posted by Chopper
What's the story with scouts and warriors going on explore mode even when they need healing. Vanilla and warlords they would stay and heal before moving on. Now they explore with no life. I had one start exploring with 0.6 out of 2. Do we have to specificallyheal them now before setting them to explore?
Hmmm, that may be a bug....
I never use the explore option (exploring is one of the fun thing I'd like to do myself) (ok, who am I kidding, I do everything myself, except late game worker stuff )
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Not sure I like auto-workers just chopping down a forest on a hill when I have mining and a mine would have been more appropriate. No wonders being built and I am on Noble level. There was a barb about two tiles away so would this have had an affect on what the worker chose to do?
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Man you're minting way too much in that screenie. No, you're not wrong.
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Originally posted by Chopper
Not sure I like auto-workers just chopping down a forest on a hill when I have mining and a mine would have been more appropriate. No wonders being built and I am on Noble level. There was a barb about two tiles away so would this have had an affect on what the worker chose to do?
There is an option you can set to leave forests. It's in the options menu. I assume this hasn't been removed in BtS?
So if you have the tech that the worker would normally put on the tile, you still have to select "leave forests" in options otherwide they will just chop the forest. Is "chop" with "no build" now the default, even if "leave forests" is turned off?
Comment