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  • I was thinking of AI upgrade discounts. It's one of the most important changes, go stand in the corner
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

    Comment


    • Originally posted by Solver
      I was thinking of AI upgrade discounts. It's one of the most important changes, go stand in the corner
      If you play the AI at the levels I do, you don't care about the AI at all. :P
      Formerly known as "CyberShy"
      Carpe Diem tamen Memento Mori

      Comment


      • Notice, of course, I didn't even try to answer that one! I have my reasons...mostly based on ignorance of exact amounts. Of course, the issue of what kinds of benefits to give the AI will no doubt continue to get scrutiny.

        P.S. Thanks, Solver. Beta testing really is an acquired skill, and I learned a ton from you guys. I hope to get lucky with an invite again some day.
        I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

        "Yin": Your friendly, neighborhood negative cosmic force.

        Comment


        • iAIUnitSupplyPercent in Warlords, Noble .. Deity: 40 ... 10, delta 5/level
          iAIUnitUpgradePercent in Warlords, Noble .. Deity: 35 ... 5, delta 5/level

          In BtS, Noble .. Deity: 50
          ... both supply & upgrades, no changes for level
          per the HandicapInfo posted at CFC

          Comment


          • Ok, I got a question, are there changes to the main game and the warlords expansion?

            Comment


            • Originally posted by BtSwordmaster
              Ok, I got a question, are there changes to the main game and the warlords expansion?
              Wow, best question so far!
              Totally forgot about that!

              Hang on, I have to look it up............
              Formerly known as "CyberShy"
              Carpe Diem tamen Memento Mori

              Comment


              • Solver, WePlayCiv Co-Administrator
                Contact: solver-at-weplayciv-dot-com
                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                Comment


                • The game includes a patch for both Warlords and Vanilla
                  (copying and pasting from the changed readme files in the warlords/vanilla folders)

                  Warlords v2.13:

                  V2.13
                  V2.13
                  Ship combat odds no longer affected by crossing a river
                  Game no longer crashes when you load a save with the diplomacy screen open
                  Fixed bug where ships could sometimes attack ground units
                  When the user is the last human player in a multiplayer game, the retire option now works properly
                  Forts act as cities only if they within friendly (ally or vassal) to the defender borders
                  GameCore DLL no longer loaded from CustomAssets folder. Mods can still have their own DLL
                  Fixed pop-rush rounding bug
                  Fixed absenece of production popup for conquered city under certain circumstances
                  Fixed multiple missions exploit from the same Great Person
                  GNP graph shows total commerce generated, not only raw commerce
                  Just one Cathedral required for OCC
                  Barbarian Spearmen and Galleys appear as intended
                  Fixed crop yield history reset on load
                  Fixed removed spy teleportation mission :-)
                  Fixed hotseat tech chooser bug
                  Game no longer hangs when you retire from a one-player hotseat game
                  Widescreen Laptop video resolution 1280x720 is supported




                  Vassal States

                  No longer possible to receive a request from an AI to declare war on one of his vassals (!)

                  Vassals can no longer accept one-sided defensive pacts (!)

                  Fixed happiness from vassal issue

                  You can now airlift into cities of your vassal

                  You don't pay supply costs for units inside your vassal's borders

                  Can no longer ask someone to make peace with a vassal. Talk to the master directly.

                  Vassal AI improvement

                  When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you)

                  Vassal AI no longer makes *all* their gold available for trade.

                  Vassal AI never refuse to talk to their master

                  AI better considers war consequences of accepting a vassal

                  Vassals no longer freed when master forms a permanent alliance

                  - Fixes the vassal/defensive pact exploit

                  Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement.

                  Master/Vassal AI no longer give each other negative attitude modifiers for close borders.

                  Vassal AI does not get upset because of Master's defensive pacts with third parties.

                  Vassal cannot own plots within the city radius of his master's cities unless those plots are closer to his own cities.

                  If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either.

                  Adjusted negative AI attitude for having vassals

                  AI no longer refuses to become a vassal because of "your lands too far" when you are actually neighbors



                  Great Generals

                  When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name

                  Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate

                  (so the threshold is the same at all speeds except Marathon where they require 1.5 time more experience)



                  Multiplayer

                  Anonymous play: real player names revealed on game end

                  Fix for anonymous mode not being always anonymous

                  Fixed some more anonymous play issues

                  - You can no longer see other player's names in the staging screen for loading a save

                  - You no longer see the player ID for "waiting to hear from..."

                  Fixed selection issue in simultaneous MP for recently-moved units

                  Now possible to join a Pitboss game where only AI are left

                  Fixed Pitboss not-ready-to-launch bug

                  Pitboss no longer crashes when launching as players are joining

                  Pitboss no longer crashes when large amounts of text are spammed into the chat box

                  Don't allow launching the game with players still in the civ selection screen

                  Fixed MP crash when player is eliminated with the trade screen up and performs a trade

                  Switched to new GameSpy SDK

                  No autosaves generated for PBEM

                  Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected

                  Added "logging enabled" warning for MP

                  LAN: No longer possible to spam the network with game refresh requests



                  Graphics

                  Fixed non-shader version of Mehmed

                  if too many individual plots need globe rendering, redraw entire globe texture for performance

                  Hooked up modern harbor graphic

                  Fixed issue where combat zoom did not happen after you just clicked "yes" on the popup to declare war.

                  Possible fix for grid crash.

                  Kublai / Qin swap



                  Interface

                  Combat odds greater than 99.9% are displayed as such (not rounded to 100%)

                  Combat odds less than 0.1% are displayed as such (not rounded to 0%)

                  Active resource deals (1 of X) display the correct number for X

                  Diplomacy screen: leader attitude once again shown at the top

                  Regenerating the map resets the statistics in the Info screen

                  Plot indicator rotation no longer gives away your location on the map (north-south hemisphere)

                  Fixed Python exception in plotlist mouseover help

                  Fixed watermill and workshop tooltip

                  Mission queue is no longer cleared after the selection group has used up all its movement from a previous mission

                  Fixed cursor location for windowed maximized mode.

                  Rally points now work with autopromote

                  Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen

                  Fixed erroneous score display in city screen for games with over 20 number of players

                  Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible

                  Great Person city bar mouseover shows turns left

                  Your cities can now have the same name as an existing city of another civ (to prevent renaming to expose your AI opponents)

                  Civ name appears after city names when captured and when Great People are born

                  (to avoid confusion now that duplicate names are allowed)

                  City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection

                  Fixed sorting bug in Domestic advisor

                  Improved performance for large selection groups

                  Fixed F6 screen update issue for PBEM

                  Fixed civilopedia display for buidings that give raw food/production/commerce/gold/science

                  No more warnings for animals at your borders

                  No more '&' allowed in player and city names (special character)

                  Globeview unit indicator and help text show up correctly for plots with more than one unit



                  Sound

                  Fixed SAM noise issue

                  Fixed a sound bug

                  Added audio to enemy unit warnings

                  Stalin gets Peter's diplo music, not Catherine's

                  Fixed audio crash on reload

                  Diplomacy music was slightly too loud for new leaders



                  AI

                  AI no longer chooses state religion civics if it has no religion

                  City governor no longer overly starves a city when there is not enough food

                  Fixed a couple more issues with the city governor

                  AI no longer dumps their entire nuclear arsenal on the barbarians

                  Fixed bug where AI would sometimes accept trades for your worthless maps

                  AI builds bunkers more urgently

                  AI city placement improvement

                  Improved AI use of 'emphasize' buttons

                  Pop-rush and draft AI improvement

                  Worker AI improvement

                  Improved civics AI

                  Tweaked AI building priorities

                  Fixed AI accidental war declaration (running into submarine)



                  Balance

                  Increased trebuchet cost to 80

                  Quarries give +1 shield with railroads

                  Expansive gets +50% production for workers, and just +2 health

                  Navigation II requires Flanking

                  Leadership gives double experience points

                  Stables obsolete with Rocketry (when mounted units upgrade to Gunships)

                  Siege units no longer defend after other less powerful units in a stack

                  When gifting a unit to a charismatic leader, an experience adjustment occurs.

                  (Prevents exploits of gifting units to a charismatic teammate just for them to promote and return them)

                  Removed balanced resource option from Mirror mapscript

                  Creative gets cheap Libraries

                  Organized gets cheap Factories

                  Jaguar gets Woodsman promotion instead of 25% jungle defense

                  Bureaucracy: High upkeep

                  Representation: +3 Happy in largest cities

                  Civil Service requires Mathematics

                  Pyramids cost 500

                  Colosseum and Odeon cost 80

                  Masonry has higher religious weight

                  Mall: +20% gold

                  Guerilla3 gives +30% withdrawal in addition to hills attack bonus

                  Walls give 25% protection to bombardment (so they are relevant even in high-culture cities)

                  Castle gives 25% protection to bombardment

                  Spanish Citadel gives +5XP to siege

                  Heroic Epic available with a level 4 unit

                  Shrines immune to nukes

                  Gallic Warrior can also be built with Copper

                  Military Academy: +50% production for military units

                  Military Academy requires Education

                  Military Academy gives 3 culture

                  Oracle, Stonehenge, Great Wall no longer available in Classical starts

                  Great Wall gives just 1 Great Person point per turn

                  Temple of Artemis: reduced cost to 350

                  Barbarians can have Spearmen



                  Misc bug fixes

                  Fixed first strike chance bug

                  Enemy spies no longer visible from GlobeView!

                  Barbarians can no longer build any of the Wonders

                  Fixed potential crash

                  Old .Civ4WorldBuilderSave files are recognized and loaded

                  Can't gift a unit if the recipient is over the limit (missionaries, spies)

                  Units cannot jump into enemy territory when expelled

                  When you lose a Wonder race and you have a Settler/Worker queued up next in that city, you no longer get food counted both in the food and production boxes.

                  Fixed crash with flip of city that contained troops loaded into a transport.

                  Fixed several other potential crashed of the same type.

                  Fixed crash bug

                  Fixed bug with research overflow

                  Fixed load unit into transport crash

                  Fixed selection group cycling crash

                  Can't capture Greek Odeon (gives culture)

                  Raised Worldbuilder culture limit from 1000 to 100000000

                  No longer possible to bombard a city with zero defensive modifier



                  Text

                  Fixed Stonehenge strategy text

                  Updated credits

                  Fixed typo in Hannibal civilopedia entry

                  Fixed inaccuracy in Great General civilopedia entry

                  Fixed Pavilion spelling

                  Updated Celtic city list

                  Fixed Louis diplomacy text bug

                  Egypt civilopedia text fix



                  Modding

                  Updated PythonHelp feature

                  exposed getCurrentEra to Python

                  Added some missing python auto-doc information

                  Added Python override to prevent razing of a city

                  Leaders with no favorite civic appear in civilopedia



                  Genghis Khan Scenario

                  Removed Pinch promotion



                  Chinese Unification Scenario

                  Can now build Galleys in all 'river' coastal cities

                  Imperialist Trait now grants 50% Settler production bonus as expected



                  Alexander the Great Scenario

                  Reset Variables at the beginning of the game; fixes the 2 Alexander if the scenerio is restarted.

                  Scenerio->Scenario

                  Only available for single-player games



                  Peloponnesian War Scenario

                  Non-english text fix for Peloponnesian War



                  Vikings Scenario

                  fixed bug where Red marking circles did not show up after loading a save



                  Omens Scenario

                  Player can no longer gift Missionaries to the AI to convert them to their religion and win easily
                  Vanilla v1.74
                  v174
                  Cossack gets only 25% bonus versus mounted
                  Can no longer upgrade Marines and SAM Infantry to Mech Infantry
                  Fixed MP Retire crash
                  MP - Can no longer bypass the delay timer
                  Pitboss fix for the bug where you would not get the free tech from the Oracle if you were not online
                  Fixed forced specialist bug
                  Fixed bug preventing AI from building ICBMs
                  Fixed exploit allowing you to build unique unit of a different civ by saving it in your build queue from a different game
                  Game no longer crashes when you load a save with the diplomacy screen open
                  First strike combat bug fix
                  Fixed transported unit gifting bug
                  Fixed pop-rush rounding bug
                  Widescreen Laptop video resolution 1280x720 is supported
                  Fixed multiple missions exploit from the same Great Person


                  Changes

                  - randomized processing order when multiple players try to move on the same turn slice...

                  - only the host can set the admin password...

                  - Horseback Riding now a classical tech...

                  - Kremlin now gives -33% hurry production cost...

                  - can't airlift from foreign cities...

                  - expanded subject for PitBoss e-mail...

                  - lightened the color of some civs' text...

                  - mp retire fix...

                  - less hammers from chops the farther away from a city...

                  - reduced hammer yield from forest chops to 20…

                  - Mathematics increases forest chop yields by +50%...

                  - SDI cannot be built before the Manhattan Project...

                  - increased SDI cost...

                  - marines and SAM Infantry now upgrade to Mech Infantry...

                  - better AI-to-human diplo in team games...

                  - no more diplo penalty for helping to end wars...

                  - city production popups stay on city when entering/exiting...

                  - can now set units to Sleep and Intercept in wbs...

                  - Continents map script now produces large continents

                  - game options and victory conditions now saved in ini file...

                  - invalid buildings now removed from city queues...

                  - Free Trade: Medium Upkeep

                  - State Property: Low Upkeep

                  - Representation: +2 happy in X biggest cities

                  - Hereditary Rule: Low Upkeep

                  - Representation: Medium Upkeep

                  - Slaver: Low Upkeep

                  - Nationhood: No Upkeep

                  - firepower is now average of curr and max strength...

                  - Gunships now move faster over rails...

                  - No Cheating option renamed to Lock Modified Assets...

                  - city management no longer uses "forced" specialist states when not automated...

                  - Expansive: +3 Health

                  - Financial: No longer give production bonus for Banks

                  - Prompt for admin password when loading a game containing one in LAN, Internet, or Pitboss play

                  - Don't allow players to play non-playable civs in Pitboss

                  - Do not display SP only mods in Pitboss

                  - Allow hotseat/PBEM scenario host to select which civ s/he will play

                  - Force non-playable civs to be AI in Hotseat/PBEM games

                  - Allowing for AI slots in player defined scenarios for Hot Seat, PBEM, and Pitboss games

                  - Do not display duplicate buddy request popups from the same guy

                  - Peer address handling improvements

                  - Number keys perform leaderhead actions on Civilopedia leader screen.

                  - Custom game SP screen remembers difficulty level last played

                  - Reduced rounding error for population and land victory condition test

                  - Loading a multiplayer game as a PBEM/hotseat converts it to non-simultaneous turns

                  - When the city names of your civ are all taken, choose a default name from a random civ

                  - Timelines more uniform across game speeds

                  - Military Advisor shows Barbarians

                  - Tech chooser screen now observes CvGameInterface.cannotResearch() and shows the tech in a red pane if the function returns true

                  - Fixed American Revolution scenario to work with Pitboss

                  - PBEM password reminder popup no longer disappears when the game starts

                  - Wonder description on Wonder Movie screen more legible

                  - Top Civs screen no longer appears in online multiplayer

                  - Civilopedia main page sorted in columns rather than in rows

                  - Pressing escape when selecting goto points now cancels the goto waypoints

                  - Military advisor now works like foreign advisor: clicking on leader buttons clears previous leader selections unless you hold down the shift key.

                  - Teams in multiplayer once again share all the players' starting techs, not just the last player's

                  - Great person point generation from Wonders continues after Wonder has become obsolete

                  - quicksave doesn't prompt for overwrite



                  Fixes

                  - exploit fix that allowed multiple players to extract the same gold/resources from the AI...

                  - Don't set localhost address as public addr for peers on same computer

                  - fixed gunships capturing cities bug...

                  - game doesn't end on ties...

                  - fixed mp UN voting bug...

                  - Leaderheads on a radeon 9000 64mb - fix for strange skin shading.

                  - Fixed crash that happened when a spy sabotaged an improvement outside cultural borders.

                  - The full mod path is no longer stored in the save when the mod is installed under the user folder.

                  - Double-clicking on a save of a mod now loads the proper DLL.

                  - fixed Out-of-Sync from exiting to main menu...

                  - fixed anarchy/specialist resetting bug...

                  - fixed bug where environmentalism doesn't affect new cities...

                  - fix for missing head mission crash...

                  - fixed stack attack bug with groups of units with more than one move...

                  - fixed premature end-turn unit cycle bug...

                  - fixed State Porperty cumulative effect in team game...

                  - fixed plot list button scrolling for multiple resolutions...

                  - fixed some AI attitude issues for team games...

                  - Strip chat messages of color tags before displaying in Pitboss

                  - Fixed logic bug that determines the number of open slots in a Pitboss game

                  - Improving how the host determines if the game is full - number of connections rather than number of players - before, the host wasn't considering joining players when determining if the game was full

                  - Set status to CLOSED when a computer player dies in the game

                  - The full mod path is no longer stored in the save when the mod is installed under the user folder.

                  - Load proper DLL when a mod is specified in the ini file

                  - fix for tech chooser showing known techs as unknown

                  - Clear map data (like latitudes) when you exit to main menu

                  - Fixed error in combat calculations when a zero-strength unit was involved.

                  - Fixed bug in Info screen "rival worst" calculation

                  - End of game sequence plays correctly for hotseat/pbem

                  - Diplomacy screen no longer allows end-turn events to go through

                  - Diplomacy screen gold popups respond to ESCAPE and RETURN

                  - Right-click select-all no longer causes large stacks to slide off the screen

                  - No longer possible to attempt to take over unplayable civs in multiplayer scenarios

                  - Fixed PBEM infinite movement exploit

                  - Fixed rush production per population for game speeds other than normal

                  - GNP graph is now consistent with demographics table

                  - Fix Gunship being almost invisibile in Frozen mode

                  - fix mod name in progress bar

                  - New DX9 code takes screenshot without requiring lockable back buffer

                  - Fixed the vertically launching torpedo for the submarine unit

                  - Movie playback optimized

                  - Significant reduction in video and system memory usage

                  - Fixed some memory leaks

                  - Fixed crashes with modified SDK

                  - Fixed XML failures with non-default locale

                  - Many translation fixes

                  - Memory related crash fixes

                  - Fixed diplomacy crash fix (when expanding an empty tree control with space bar)

                  - Internet lobby -> LAN fix

                  - fixed pedia and menu buttons disappearing after leaving tech chooser

                  - PitBoss no longer crashes on victory

                  - can no longer see number of units in darkened tiles by moving the flag

                  - No more Archers holding all their weapons and Workers holding all their tools

                  - No more fog of war missing from the southern ice and from trees/jungle on the dateline

                  - Pushing "go back" while joining a mp game, no longer causes background music to disappear

                  - Wonder movie effect and zoom no longer happens when you have disabled Wonder movies

                  - City billboards no longer choke on text formatting

                  - Many tutorial issues fixed…

                  - Fixed checksum folder order difference between NTFS and FAT32 filesystems

                  - Many worldbuilder issues fixed…

                  - Fix: Black eye shadows

                  - Fix: Some leaderheads appear to have white eyes when the low-res textures option is on

                  - fixing crack in huge globe view maps

                  - fixes the problem where animals were not animating in the fog

                  - Prevent Terrain crash when reloading EarthMap twice

                  - fixed crash on too quick quickload

                  - fixed city yields being revealed in FOW

                  - fixed ability to see cities in FOW via defense modifiers

                  - ICBM no longer flips upside-down when fortified/awaken

                  - Fix for combat bug across a map seam



                  Additions

                  - PitBossSleep ini setting...

                  - unit cycling optimization...

                  - Africa, Europe, East Asia, Eastern U.S., and South America maps

                  - Fantasy_Realm, Fractal, and Shuffle map scripts

                  - unit health bar for plot list buttons...

                  - Require Complete Kills game option

                  - No Movies is now a graphical option (instead of an ini option)...

                  - Warn all users when a player with a different version of files joins the game

                  - Display a popup warning the host when a joining player has different versions of XML/Python files so he can make sure this guy can be trusted

                  - Indicate which players have an active turn in the Pitboss admin screen

                  - Synch Logging now an .ini option

                  - Able to load mods from the Pitboss

                  - Hotseat and PBEM scenarios

                  - Display name of peer you are contacting in join screen if available

                  - Saving DirectIP join address

                  - Added culture rate popup help to culture bar in city screen

                  - Added Admin password field in PBEM/Hotseat staging screens

                  - Added HideMovieBackground ini option for further movie speedup

                  - Added HideOutOfVRamWarning ini option

                  - Exposed many more functions to Python

                  - Hooked up modern whaling boats

                  - support for movies in customAssets folder
                  Formerly known as "CyberShy"
                  Carpe Diem tamen Memento Mori

                  Comment


                  • LOL. Solver is like one of those Professors you look back on and say, "Yeah, it was good that he graded me so hard because I tried harder."
                    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                    "Yin": Your friendly, neighborhood negative cosmic force.

                    Comment


                    • Edit: Question redundant! Its been answered in that mind blowing list above!!

                      Comment


                      • No no Yin, I'm one of those students that professors look back on and say, "Yeah, I'm glad to be finally rid of him!"
                        Solver, WePlayCiv Co-Administrator
                        Contact: solver-at-weplayciv-dot-com
                        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                        Comment


                        • Originally posted by JimMac
                          A question that I am pretty sure hasn't been asked already: do barbarian boats make a come back?

                          I actually missed being annoyed by them when Warlords (or a patch?) caused them to stop appearing!
                          Don't think so.
                          Formerly known as "CyberShy"
                          Carpe Diem tamen Memento Mori

                          Comment


                          • This thread is moving toooo fast!!!

                            CS, according to your details on patch V2.13

                            "Barbarian Spearmen and Galleys appear as intended"

                            Comment


                            • He wouldn't know, he's been playing BtS with a blindfold
                              Solver, WePlayCiv Co-Administrator
                              Contact: solver-at-weplayciv-dot-com
                              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                              Comment


                              • Yin & Solver need to get a room again

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