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  • #16
    Originally posted by Vos
    2. How do AA guns work? I see that they have a area of effect graphic, but the only two options for them seem to be sleep and skip turn? I don't think they do anything while asleep, and skiping them every turn is a PiTA. I'm hoping I just don't understand them yet. I played france, and had 8 guns total and never saw a message relating to them or had one promote, so I don't know if they are doing anything or not. I did notice that my interceptors seemed to get shot down a lot more when i had them sleeping though.
    AA bug confirmed, will be fixed in the add-on.

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    • #17
      cool thought i was missing something.

      how soon till the add-on now?

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      • #18
        Looking forward to the add-on. Thanks for the great job Dale!

        Sorry, couldn't figure out how to add this thread to My Threads without posting in it.
        Civ4 CFC Hall of Fame: Forums, Rules, FAQ, Tables, Email: hof.civfanatics@gmail.com

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        • #19
          Never mind...
          Last edited by clarkcd; July 28, 2007, 02:07.
          "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." ~ Ben Franklin

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          • #20
            New screenshots in post 4 of this thread.

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            • #21
              Bright day
              I am sorry, but I cannot find documentation on Fall of France. What exactly triggers it?

              Also could it be possible to set up Petain, without destroying DeGaulle? Maybe even giving the player the opportunity to choose which France he wants to continue as?

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              • #22
                Playing the Pacific scenario. As Australia - want to see how the majors get on against each other.

                Cruisers can bombard city defenses.
                Destroyers can not, no icon appears. Though a mouseover says they should (15%).

                Not yet built a battleship.
                "What if somebody gave a war and nobody came?" Allen Ginsberg

                "Opinions are like arses, everyone has one." Anon

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                • #23
                  Originally posted by Gladi
                  Bright day
                  I am sorry, but I cannot find documentation on Fall of France. What exactly triggers it?

                  Also could it be possible to set up Petain, without destroying DeGaulle? Maybe even giving the player the opportunity to choose which France he wants to continue as?
                  If Germany & Italy can capture northern France and Nice, then there is a chance that France will surrender and Vichy France will appear.

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                  • #24
                    Originally posted by Harrier UK
                    Playing the Pacific scenario. As Australia - want to see how the majors get on against each other.

                    Cruisers can bombard city defenses.
                    Destroyers can not, no icon appears. Though a mouseover says they should (15%).

                    Not yet built a battleship.
                    Destroyers shouldn't be able to bombard. That's for picking up the bug.

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                    • #25
                      Great Mod with great Scenarios.

                      Looking forward to the fixes and add-ons.

                      One thing I notice playing as Germany (and this might be an issue playing Japan as well) is that one does not have the proper need to conquer certain areas.

                      One solution might be to have Oil I, Oil II, Oil III, and Oil IV and Steel I and Steel II.

                      Most countries would have Oil I, Oil II could be the majors and such. Oil III could be in places like Romania, Egypt etc. Oil IV could be Iraq, Caucasus (USSR), US, and maybe Canada to represent Britain's vast resource options.

                      This would force Germany to pursue oil grabs if they wanted to maintain a powerful war machine (maybe allowing certain buildings or units.

                      Steel II could be in Norway, Sweden, U.S., etc. once again forcing Germany to go after Norway or Sweden or otherwise to maintain high production.

                      Just an idea and I realize you are under quite a few constrictions with this mod.

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                      • #26
                        I was actually thinking of something like that for add-on 2. Add-on 1 will concentrate on fixing/expanding existing concepts, and add-on 2 will add new concepts (and be an optional add-on).

                        One idea I had was to have resource tied to factories, so if you wanted a naval factory you would need a spare iron and oil resource. Once built, you couldn't use that resource to build another factory. This would make resource war more important.

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                        • #27
                          In the Accurate historical events mode, is there some sort of event that makes Vichy France?
                          USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
                          The video may avatar is from

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                          • #28
                            Originally posted by Will9
                            In the Accurate historical events mode, is there some sort of event that makes Vichy France?
                            Yes, if France loses northern cities and Nice it will surrender.

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                            • #29
                              Yeah Vichy occurs under triggers, not scripted to a date. So Axis have to hold the northern French cities (including Paris) and Nice for the condition to be met.

                              Even then it's not a certainty.

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                              • #30
                                Can't wait for the add on, any idea when it's coming out?

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