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Warriors what are they good for?

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  • #16
    Originally posted by couerdelion


    But I would not overestimate the impact of Hereditary Rule + units.

    For each population supported by additional garrison units, you have to pay

    2 food
    approx 0.5 maintenance + civic costs
    approx 0.7 military upkeep costs
    fixed hammer cost of the additional unit.

    Those population points will also probably be working the more marginal tiles so you might find the benefit of extra population being more than offset by the costs.



    Not as short as scouts or, in many of my games, archers.
    This depends, if you do it in the cities that are heavily cottaged you come out pretty far ahead. I'm a big fan of whipping cities early on since it really is more efficent but a size 2-4 city thats working 1-3 cottages (I assume a food source is getting worked in there too) isn't anywhere near as good as a size 10 working 9 cottages/their upgrades or something.

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    • #17
      The times I've missed having Warriors be buildable was when I settled on or already mined a tile with Copper and a goody hut giving Bronze Working was popped before the first Warrior was even built.

      When your first city is still small and don't even have your first garrison, that's a long time to wait when your Warrior build is automatically switched to Spearmen.

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      • #18
        2000 years ain't that short
        If somone starts with hunting they become obsolete in a very short amount of time.

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        • #19
          Not much, other tham sentry duty on border hills to keep the fog lifted. When the fog has been cleared by expanding culture/backfilling cities, they're disbanded.
          "I'm a guy - I take everything seriously except other people's emotions"

          "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
          "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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          • #20
            Re: Re: Re: Warriors what are they good for?

            Originally posted by Guynemer


            Good God, y'all!
            Beat me to it.
            No matter where you go, there you are. - Buckaroo Banzai
            "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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            • #21
              I used to think that warriors were useless, but i recently started a earth map game with all 24 civs, and playing as Rome. Well, Europe is full in like one turn, so i build a warrior to match the one i start with, make a gamble and attack the Celts. I win and get room to expand. Did the same to Greece. With just 3-4 warriors i knocked out 2 rivals in the first 15-20 turns of the game.

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              • #22
                Originally posted by A1CBOZ
                I used to think that warriors were useless, but i recently started a earth map game with all 24 civs, and playing as Rome. Well, Europe is full in like one turn, so i build a warrior to match the one i start with, make a gamble and attack the Celts. I win and get room to expand. Did the same to Greece. With just 3-4 warriors i knocked out 2 rivals in the first 15-20 turns of the game.
                That's easy on settler level

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                • #23
                  Originally posted by Pinchak
                  I avoid building warriors at all costs... shortest shelf life of any unit in the game.
                  Assuming this was meant literaly, what do you do about early defensive units builds? Dash for archery, wait for copper, hope for horses?

                  RJM
                  Fill me with the old familiar juice

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                  • #24
                    Originally posted by couerdelion


                    That's easy on settler level

                    hey now... i may not be as good as alot of the 'vets' here, but im no noob. i win on prince regularly. so... lol

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                    • #25
                      Originally posted by A1CBOZ



                      hey now... i may not be as good as alot of the 'vets' here, but im no noob. i win on prince regularly. so... lol
                      I think the whole question of invading with warriors becomes a moot point once the AI starts with archers (at monarch level I believe)

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                      • #26
                        Originally posted by couerdelion


                        I think the whole question of invading with warriors becomes a moot point once the AI starts with archers (at monarch level I believe)
                        Ouch I can't wait....

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                        • #27
                          It has always amazed me that they allow my city to grow and don't simply march in with one of their archers when I start with Hunting and a scout unit.

                          This would make a Deity level duel into a very short game

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                          • #28
                            Originally posted by Common Sensei
                            The times I've missed having Warriors be buildable was when I settled on or already mined a tile with Copper and a goody hut giving Bronze Working was popped before the first Warrior was even built.

                            When your first city is still small and don't even have your first garrison, that's a long time to wait when your Warrior build is automatically switched to Spearmen.
                            How upsetting! You already have copper in your empire and get Bronze Working for free, boo hoo. How I hate it when that happens

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                            • #29
                              No, use them to draw other ancient units out of the city, where they don't have fortification bonuses. The warriors won't be around long enough to cost lost of $$, geting pesky archers or axemen onto plains where I may be able to get them without losing a real unit. I don't build warriors after better units come along, but I still need some use for the ones I build at the begining of the game.

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                              • #30
                                Warriors are great at keeping happiness.

                                One major boon of playing as inca is that the quecha (their UU replacing the warrior) can be built for ages so you can have a vast number of them cheaply keeping happiness and ready to take a hit in the name of defense.

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