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A mythical best civilization

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  • #31
    Originally posted by Brael
    Pinchak: If your ideal civ would be based around increasing GPP generation wouldn't the Forum make a good choice for the UB?
    +25% really doesn't mean much against the possible +250%.

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    • #32
      Well, a scout comes with Hunting, so I'd settle for a warrior and more powerful starting techs.

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      • #33
        Originally posted by rjmatsleepers
        One thing I forgot to mention at the begining. I presume everyone would rather start with a scout than a warrior?

        RJM
        Yes, but a quecha can be better than a scout.

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        • #34
          Originally posted by Swiss Pauli
          Well, a scout comes with Hunting, so I'd settle for a warrior and more powerful starting techs.
          Does that mean the XML can't be changed to give a scout with other techs? I must admit I couldn't find a way to do it, but I assumed it was possible.

          (This is a mythical ideal civ after all )

          RJM
          Fill me with the old familiar juice

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          • #35
            Originally posted by rjmatsleepers


            Does that mean the XML can't be changed to give a scout with other techs? I must admit I couldn't find a way to do it, but I assumed it was possible.

            (This is a mythical ideal civ after all )

            RJM
            I'd prefer a tank then

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            • #36
              Originally posted by couerdelion


              I'd prefer a tank then
              LOL

              Well yes, or even mechanised infantry ... but I think we should stick to units that are given to some civ at the start.

              RJM
              Fill me with the old familiar juice

              Comment


              • #37
                Hmmm, I guess the Forum would be another good choice of UB for a Philo/Indus civ.

                My fantacy civ however really doesn't focus on GP. It simply allows you to generate them at a good rate early without sacrificing production via wonder whoring.

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                • #38
                  I chose hunting but I'd prefer the warrior. They're just more durable.
                  LandMasses Version 3 Now Available since 18/05/2008.

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                  • #39
                    This is a great conversation and I have had the same one with myself from time to time. I do have a question for all of you though. Do you know the Traits, Units and UBs so well that this is an easy thought process or do you actually need to sit down with the game or with charts and figure this out? I play CIV quite a bit but I just don't have all of this memorized, particularly the unique bits of each UU and UB.

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                    • #40
                      Originally posted by Crossfire
                      This is a great conversation and I have had the same one with myself from time to time. I do have a question for all of you though. Do you know the Traits, Units and UBs so well that this is an easy thought process or do you actually need to sit down with the game or with charts and figure this out? I play CIV quite a bit but I just don't have all of this memorized, particularly the unique bits of each UU and UB.
                      I'm not a great expert. My approach is to play a custom game with a random leader. It gives me a chance to meet a number of the UUs and UBs. After that, it's down to reading the documentation and trying it out.

                      RJM
                      Fill me with the old familiar juice

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                      • #41
                        Originally posted by rjmatsleepers


                        LOL

                        Well yes, or even mechanised infantry ... but I think we should stick to units that are given to some civ at the start.

                        RJM
                        A somewhat arbitrary rule maybe. For me the decision is simple, if you want a scout you have to select Hunting as a starting tech (or get lucky with a hut). Anything else and you start with a warrior

                        Since the starting free unit is strictly determined by your starting techs, you cannot “choose” the unit you begin with. (Civ4 Reg 4.12(a)(iv) 2006)

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                        • #42
                          Originally posted by couerdelion


                          A somewhat arbitrary rule maybe. For me the decision is simple, if you want a scout you have to select Hunting as a starting tech (or get lucky with a hut). Anything else and you start with a warrior

                          Since the starting free unit is strictly determined by your starting techs, you cannot “choose” the unit you begin with. (Civ4 Reg 4.12(a)(iv) 2006)
                          Oh yes, I forgot about Civ4 Reg 4.12(a)(iv) 2006.

                          RJM
                          Fill me with the old familiar juice

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