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  • A mythical best civilization

    I finally got round to building myself a mythical ideal civilization. The idea is to choose the best from everything available.

    Traits:
    This was difficult, because they're all good in their own way. I eventualy settled for financial and philosophical. Not being a warmonger, I couldn't resist that extra commerce and earlier Great People.

    Starting techs
    This was also difficult. I eventualy settled for mining to give me an early path to BW and the wheel which opens the way to pottery and writing while giving the early worker the opportunity to build roads.

    Unique unit
    Once again, there are a lot of good units out there. But some become obsolete quite quickly while others appear rather late. I settled for a fast worker since the benefits are available throughout the game.

    Unique building
    Here I choose the Cothon - I couldn't resist the extra trade route.

    Well that's my choice. I expect those who like an aggresive game would make rather different choices.

    RJM
    Fill me with the old familiar juice

  • #2
    Hmmm.

    Traits:
    Spiritual and Charismatic, it's ideally balanced. (Brennus)

    Starting Techs:
    Mysticism and Mining (India/Korea)

    Unique Unit:
    War Chariot (Egypt)

    Unique Building:
    (Glances around) Ger

    But that's just not a strong Civ - it's so strong as to be absolutely broken! (Charismatic +exp UB + UU which benefits from it )
    For a less absolutely broken UB it'd be the Greek Odeon, which is basically the best UB outside of broken synergies, although the Ottoman Hamman is also solid. The only problem is the leader might have too much happiness, which makes the military UB's - Ger, Trading Post, Ikhanda, tempting.

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    • #3
      For warmongering:

      Traits : Imperialistic / Charismatic
      UU: Either Immortal or War Chariot
      UB: Ger

      But that'd be broken to. I really don't know who I like best as UU. War Chariot is better overall but Immortal is better at cracking archers and still good enough against the rest except swordmen.

      For building:

      Traits : Financial / Creative
      Creative gives you a free border pop for each city and cheap libraries. Those +25% beakers really bring something when you're at 100% science rate.

      The choice for financial should be obvious.
      UB : Cothon
      UU : Fast worker, not because I like it but because there is not other choice if you don't go to war.

      Would that be broken?

      Comment


      • #4
        "broken" ?
        "Can we get a patch that puts Palin under Quayle?" - Theben

        Comment


        • #5
          Broken in the sense of overpowered, unbalanced

          Comment


          • #6
            Well OF COURSE a "mythical best" civ would be broken!! That's why you play it at Diety level (or 2-3 levels higher than you are used to).

            Comment


            • #7
              Originally posted by ben04
              For warmongering:

              Traits : Imperialistic / Charismatic
              UU: Either Immortal or War Chariot
              UB: Ger

              But that'd be broken to. I really don't know who I like best as UU. War Chariot is better overall but Immortal is better at cracking archers and still good enough against the rest except swordmen.

              For building:

              Traits : Financial / Creative
              Creative gives you a free border pop for each city and cheap libraries. Those +25% beakers really bring something when you're at 100% science rate.

              The choice for financial should be obvious.
              UB : Cothon
              UU : Fast worker, not because I like it but because there is not other choice if you don't go to war.

              Would that be broken?
              Which starting techs would you chose?

              RJM
              Fill me with the old familiar juice

              Comment


              • #8
                Looking for a good all-round package, I'd choose:

                Traits: FIN and IND (vanilla Huang). If FIN has a weakness, it's lack of production which IND solves with cheap forges.

                Techs: Agri and Wheel (Mehmed). Potters' delight, and opens up AH, too.

                UB: Hammam (Mehmed). Our civ might struggle for happiness as it doesn't favour the religious path (til Philo), so this will fix these problems. Handy synergy with IND as Maths unlocks the UB and Hanging Gardens.

                UU: Hwacha (Wang Kon). Resource independent and powerful, it all fits well to the UB tech path.

                I hope that this civ would do well in all circumstances, whether the start be isolated, or an archipelago, or a regular continents map.

                Comment


                • #9
                  Hwacha is an interesting UU, I might try building the ultimate CIV around it:

                  Trait 1: Financial. Yeah, that makes sense.
                  Trait 2: Expansionist. More pottery synergy.

                  Tech 1: Fishing. Financial seafood is super-tasty.
                  Tech 2: Mysticism. Financial Spain on a lake baby!

                  UB: Oedon. It's the best standalone UB and it's on construction.

                  That leader would be pretty fun.

                  Just grab a religion, then head to pottery and straight up to Construction. You'd have ample happiness and health and powerful culture too, for easily locking down conquests.

                  Subbing Spiritual for Expansionist would be just as nice, although it might be better to use another UB (Citadel?).

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                  • #10
                    Traits : Spiritual and Charismatic

                    The strongest around makes for a very flexible -> aggressive civ.
                    Spiritual/Creative would push this option close.

                    Techs: Mysticism and Hunting

                    I like my starting scout too much while Mysticism is there for me to get my early monuments and to go for a religion. You’re going to have the happiest citizens around.

                    UU: Praetorian

                    They are just too overpowered to ignore

                    UB: Sacrificial Altar

                    Who needs production? Farm the world and whip away your troubles.

                    Comment


                    • #11
                      Sacrificial Altar isn't a great choice for Spiritual+Charismatic+Mysticism, you have happiness coming out the walzo, another point is that you'd probably gain more from the Hamman or Oedon, with that permament extra happiness.


                      This combo would have much more awesome synergy:
                      Organized + Expansionist + Sacrificial Altar + Agriculture/The Wheel starting techs.
                      Tech to Pottery then Code of Laws. So very wrong .

                      Cheap granary in every city, followed by cheap altar. You expand like a weed and whip like crazy.
                      You'd want a nice spammable UU, the War Chariot might be best with the accessible Animal Husbandry, but really, it's not going to matter with that kind of whipping/expansion potential...

                      Comment


                      • #12
                        How about turning this on its head? Unexciting civ:

                        Protective / Imperialistic
                        Hunting / Fishing
                        Mall
                        Panzer

                        Thought about Navy Seal, but then there would be far too many American civ features.

                        Comment


                        • #13
                          Unique Unit:
                          War Chariot (Egypt)

                          Unique Building:
                          (Glances around) Ger


                          Why not Praet's? Granted you can't get the synergy with Ger, but they're still really powerful.

                          Comment


                          • #14
                            For Warlords just take Zulu. You get everything you need, exp, which is the best trait until it gets nerfed due to the worker production bonus, a UB that helps keep down maintenance costs and a UU that can not only slaughter archers but is fast enough to go in at the start of a war and cut off the AIs supply of metal.
                            You just wasted six ... no, seven ... seconds of your life reading this sentence.

                            Comment


                            • #15
                              The only thing I'd consider changing would be agri for mining and going BW first...
                              You just wasted six ... no, seven ... seconds of your life reading this sentence.

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