Originally posted by snoopy369
I suspect the reason for meltdowns being so significant ... is that it makes for better gameplay. Nuke power plants have to have a drawback that is significant enough to make the choice between coal and nuclear power a true choice. If it's a minor drawback, like a few unhappy or unhealthy people, then it would have to be incredibly frequent (which then you'd all complain about just as much). Making a nuclear meltdown both rare and minor makes it entirely pointless - and makes the choice between coal and nuclear power plants no choice at all.
I suspect the reason for meltdowns being so significant ... is that it makes for better gameplay. Nuke power plants have to have a drawback that is significant enough to make the choice between coal and nuclear power a true choice. If it's a minor drawback, like a few unhappy or unhealthy people, then it would have to be incredibly frequent (which then you'd all complain about just as much). Making a nuclear meltdown both rare and minor makes it entirely pointless - and makes the choice between coal and nuclear power plants no choice at all.
This isn't Civ2. It does not make for better gameplay, trust me as it is now even less useful than the vanilla colosseum, since the unhealthiness goes away with the recycling center.
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