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Civ 2.42 is better than Civ4

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  • #46
    Colonization

    Civ 1
    THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
    AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
    AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
    DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

    Comment


    • #47
      Colonization is a POS.

      Comment


      • #48
        You are a POS.

        Comment


        • #49
          Originally posted by DrSpike
          You are a POS.
          President of Slovakia?

          Comment


          • #50
            Originally posted by DrSpike
            You are a POS.
            Discuss the topic, not the poster.
            THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
            AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
            AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
            DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

            Comment


            • #51
              Ditto
              It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
              RIP Tony Bogey & Baron O

              Comment


              • #52
                By and large cIV is the best incarnation of the series.

                That said there are a few things I miss from Civ2 and Civ3.
                - the drunken military advisor, Elvis (the advisor - the Great Artist figure is a weak substitue), and the Egyptian ambassador
                - caravans and their ability to transport food and help rush wonders
                - spy capabilities like poisoning the water
                - cruise missiles and long-range artillery
                - artillery being able to damage naval units and naval units being able to damage land units/improvements
                - non-city airbases
                - transport helicopters (landing marines behind enemy lines)
                - paratroops
                - 3 MP units that could hit-and-run

                OK, that's a pretty big list, but I still think cIV is the best.
                The (self-proclaimed) King of Parenthetical Comments.

                Comment


                • #53
                  Originally posted by LordShiva


                  Discuss the topic, not the poster.
                  Ok, his views are a POS. Better?

                  Comment


                  • #54
                    Originally posted by Gavin Berchler

                    Another great example of this is sid's pirate games and railroad tychoon games. I can't pick up the originals anymore!
                    I think you can get the original Railroad Tycoon for free from the Sid Meier's Railroads website... and probably it's updated to work on modern PC's. I haven't tried it though, I just saw a link.

                    Comment


                    • #55
                      Originally posted by patcon
                      - cruise missiles and long-range artillery
                      - artillery being able to damage naval units and naval units being able to damage land units/improvements
                      - paratroops
                      I've done mods for them.

                      Comment


                      • #56
                        Originally posted by DrSpike
                        Ok, his views are a POS. Better?
                        Grammatically, no.
                        THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                        AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                        AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                        DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

                        Comment


                        • #57
                          Why Civ3 is a POS?

                          - Completely illogical implementation of culture and city flippings.
                          - Completely illogical implementation of corruption and waste (San Francisco would be producing 1 shield).
                          - Completely illogical implementation of leader heads (Black Cleopatra? What freaking revisionist crap had they been smoking?).
                          - One AI strategy for all situations (ICS baby!).

                          Comment


                          • #58
                            Why Colonization is another POS?

                            - Micromanagement nightmare. Especially the Ore, you basically can't do anything without it, and it depletes over the time, and you have to build caravans to ship it to other cities! Arrrgh!

                            - No strategy at all. You basically build the fortress in your east coast cities, stash them full with Continentals, declare independence, and wait for the British to bounce hopelessly against them. Duhhhh!

                            Comment


                            • #59
                              Why Colonization is another POS?

                              - Micromanagement nightmare. Especially the Ore, you basically can't do anything without it, and it depletes over the time, and you have to build caravans to ship it to other cities! Arrrgh!

                              - No strategy at all. You basically build the fortress in your east coast cities, stash them full with Continentals, declare independence, and wait for the British to bounce hopelessly against them.
                              Well looks like a previous poster was right on with the POS comment about you.

                              First of all, nobody needs to rely on the special ore resource to exist, finding none will only have a marginal impact on your final score. Normal Hills yield enough ore, and they do not deplete. Being lucky with landscape generation is much much more crucial in civ (just think of strategical resources), especially as you can really quickly change your starting location with the ship.

                              Second, micromanaging resources is only a problem if you dont use traderoutes. Usually, you should have one large road net connecting all your cities, and plenty of wagons doing all the transfer tasks for you.

                              And ore becomes really important only later on. In fact, Colonization nicely models the transition of an economy that exports raw materials, slowly shifts to producing trade goods out of these materials at home, to a fully autarch country that produces all manufacturing goods at home.

                              I do agree that the small number of units makes its military system a bit too simplistic compared to civ, but then its economy is so incredibly deeper...

                              Comment


                              • #60
                                Originally posted by harryhoho


                                Well looks like a previous poster was right on with the POS comment about you.

                                First of all, nobody needs to rely on the special ore resource to exist, finding none will only have a marginal impact on your final score. Normal Hills yield enough ore, and they do not deplete. Being lucky with landscape generation is much much more crucial in civ (just think of strategical resources), especially as you can really quickly change your starting location with the ship.

                                Second, micromanaging resources is only a problem if you dont use traderoutes. Usually, you should have one large road net connecting all your cities, and plenty of wagons doing all the transfer tasks for you.

                                And ore becomes really important only later on. In fact, Colonization nicely models the transition of an economy that exports raw materials, slowly shifts to producing trade goods out of these materials at home, to a fully autarch country that produces all manufacturing goods at home.

                                I do agree that the small number of units makes its military system a bit too simplistic compared to civ, but then its economy is so incredibly deeper...

                                Comment

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