The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
By and large cIV is the best incarnation of the series.
That said there are a few things I miss from Civ2 and Civ3.
- the drunken military advisor, Elvis (the advisor - the Great Artist figure is a weak substitue), and the Egyptian ambassador
- caravans and their ability to transport food and help rush wonders
- spy capabilities like poisoning the water
- cruise missiles and long-range artillery
- artillery being able to damage naval units and naval units being able to damage land units/improvements
- non-city airbases
- transport helicopters (landing marines behind enemy lines)
- paratroops
- 3 MP units that could hit-and-run
OK, that's a pretty big list, but I still think cIV is the best.
The (self-proclaimed) King of Parenthetical Comments.
Another great example of this is sid's pirate games and railroad tychoon games. I can't pick up the originals anymore!
I think you can get the original Railroad Tycoon for free from the Sid Meier's Railroads website... and probably it's updated to work on modern PC's. I haven't tried it though, I just saw a link.
Originally posted by patcon
- cruise missiles and long-range artillery
- artillery being able to damage naval units and naval units being able to damage land units/improvements
- paratroops
Originally posted by DrSpike
Ok, his views are a POS. Better?
Grammatically, no.
THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
- Completely illogical implementation of culture and city flippings.
- Completely illogical implementation of corruption and waste (San Francisco would be producing 1 shield).
- Completely illogical implementation of leader heads (Black Cleopatra? What freaking revisionist crap had they been smoking?).
- One AI strategy for all situations (ICS baby!).
- Micromanagement nightmare. Especially the Ore, you basically can't do anything without it, and it depletes over the time, and you have to build caravans to ship it to other cities! Arrrgh!
- No strategy at all. You basically build the fortress in your east coast cities, stash them full with Continentals, declare independence, and wait for the British to bounce hopelessly against them. Duhhhh!
- Micromanagement nightmare. Especially the Ore, you basically can't do anything without it, and it depletes over the time, and you have to build caravans to ship it to other cities! Arrrgh!
- No strategy at all. You basically build the fortress in your east coast cities, stash them full with Continentals, declare independence, and wait for the British to bounce hopelessly against them.
Well looks like a previous poster was right on with the POS comment about you.
First of all, nobody needs to rely on the special ore resource to exist, finding none will only have a marginal impact on your final score. Normal Hills yield enough ore, and they do not deplete. Being lucky with landscape generation is much much more crucial in civ (just think of strategical resources), especially as you can really quickly change your starting location with the ship.
Second, micromanaging resources is only a problem if you dont use traderoutes. Usually, you should have one large road net connecting all your cities, and plenty of wagons doing all the transfer tasks for you.
And ore becomes really important only later on. In fact, Colonization nicely models the transition of an economy that exports raw materials, slowly shifts to producing trade goods out of these materials at home, to a fully autarch country that produces all manufacturing goods at home.
I do agree that the small number of units makes its military system a bit too simplistic compared to civ, but then its economy is so incredibly deeper...
Well looks like a previous poster was right on with the POS comment about you.
First of all, nobody needs to rely on the special ore resource to exist, finding none will only have a marginal impact on your final score. Normal Hills yield enough ore, and they do not deplete. Being lucky with landscape generation is much much more crucial in civ (just think of strategical resources), especially as you can really quickly change your starting location with the ship.
Second, micromanaging resources is only a problem if you dont use traderoutes. Usually, you should have one large road net connecting all your cities, and plenty of wagons doing all the transfer tasks for you.
And ore becomes really important only later on. In fact, Colonization nicely models the transition of an economy that exports raw materials, slowly shifts to producing trade goods out of these materials at home, to a fully autarch country that produces all manufacturing goods at home.
I do agree that the small number of units makes its military system a bit too simplistic compared to civ, but then its economy is so incredibly deeper...
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