Just looking at the screenshots and your descriptions, Blake, here are my thoughts:
1) changes to reduce starts close to another civ
2) changes to reduce massive seafood clustering
3) "Greenland Effect"
Grassland Furs... yikes. Sorta like the fabled grassland gems start (that I've still never seen).
Could you force it to go ice -> tundra and tundra -> plains? Like maybe forbid tundra -> grassland? Or limit it somehow?
Anyway, futzing with it to balance it properly is probably required, but generally I like the changes
-Arrian
1) changes to reduce starts close to another civ
2) changes to reduce massive seafood clustering
3) "Greenland Effect"
Grassland Furs... yikes. Sorta like the fabled grassland gems start (that I've still never seen).
Could you force it to go ice -> tundra and tundra -> plains? Like maybe forbid tundra -> grassland? Or limit it somehow?
Anyway, futzing with it to balance it properly is probably required, but generally I like the changes
-Arrian
Comment