I'm with Diadem on the auto-improvement issue.
If I set the option to leave improvements alone then that's exactly what I want it to do.
Let's say there's a tile with a town on it and a resource shows up beneath it.
Scenario 1: You leave it as it is:
I notice it sooner or later and if I want to get the resource, I destroy the cottage and build the corresponding improvement. No problem here, I have the freedom to chose whether I want the resource or the town.
Scenario 2: You change it:
As soon as the resource shows up, my workers go ahead and destroy the cottage. Which I cannot prevent at all (!). I'd have to disable all worker automation at that point if I didn't want the town to be destroyed.
If I set the option to leave improvements alone then that's exactly what I want it to do.
Let's say there's a tile with a town on it and a resource shows up beneath it.
Scenario 1: You leave it as it is:
I notice it sooner or later and if I want to get the resource, I destroy the cottage and build the corresponding improvement. No problem here, I have the freedom to chose whether I want the resource or the town.
Scenario 2: You change it:
As soon as the resource shows up, my workers go ahead and destroy the cottage. Which I cannot prevent at all (!). I'd have to disable all worker automation at that point if I didn't want the town to be destroyed.
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