A commando pre-engineering can't move far. For example if he starts out of sight (over some hills) then he can move 1 tile, adjacant to borders, he can move another tile, into their borders. There, half his movement is gone. He has to retreat now, or is at risk of dying.
It's only post-engineering that a commando presents some threat. There's this wonder on Engineering which increases worker speed and it's really popular because workers are really important around about engineering <- sarcasm.
The only truly dangerous unit would be a Commando Mobility mounted unit and I suspect you would find that the old AI's workers would be every bit as catchable by such a unit, altough you wouldn't be able to get the workers out alive.
I think I'd rather spend my GG on a Medic III or in cities and I certainly wouldn't have the autoworkers avoid any tile within 5 tiles of their borders on the offchacne some crazed player created a highly specialized worker ganking machine (remember the AI isn't allowed to maphack to see such a unit coming).
It's only post-engineering that a commando presents some threat. There's this wonder on Engineering which increases worker speed and it's really popular because workers are really important around about engineering <- sarcasm.
The only truly dangerous unit would be a Commando Mobility mounted unit and I suspect you would find that the old AI's workers would be every bit as catchable by such a unit, altough you wouldn't be able to get the workers out alive.
I think I'd rather spend my GG on a Medic III or in cities and I certainly wouldn't have the autoworkers avoid any tile within 5 tiles of their borders on the offchacne some crazed player created a highly specialized worker ganking machine (remember the AI isn't allowed to maphack to see such a unit coming).
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