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Warlords V2.08 bug thread

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  • #61
    Originally posted by ColdPhoenix
    - desert tiles beside rivers often don't have the floodplains feature (I hope this a bug and not a designed change).
    Yeah, in my last game I had a fairly large desert north of my starting position with a river running through it. No floodplains whatsoever. I thought this was just a change in design also. But it doesn't really make sense. Not too many rivers in world abutted by sand dunes. While there are a few smaller rivers running through scrub deserts, the rivers in CivIV represent major rivers, all of which, in one way or another, create floodplains with highly cultivatable land. This must be a bug.
    Last edited by senowen; November 29, 2006, 17:29.
    A thing either is what it appears to be; or it is not, but yet appears to be; or it is, but does not appear to be; or it is not, and does not appear to be.--Epictitus

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    • #62
      Originally posted by Dis
      I got a pretty picture. It's actually from a huge map. I turned the graphics down to low and haven't had it since. But I did have this problem when I originally got civ4.

      I still have a few weird graphics problems. mainly with the mini map. I'm in the 1700's now, hopefully my computer can finish this game.

      I love my shadow army though. They should get some kind of stealth bonus.
      That looks like a hardware T&L problem to me. I wonder if maybe there's some optimizations issues with the patch. Some people seem to have a harder time with the graphics part of the game now.

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      • #63
        Originally posted by siredgar
        Dis, is that a real world map with real civ starting locations? Where did you get that?
        came with Warlords as far as I know. Just click on single player, play a scenario and select world map 18 civs. It's a huge map, be warned. Unbalanced starting positions. I defy anyone to win this game with the Mongols or Incas.

        It's possible I downloaded it from apolytong (or cfc), but I do think it came with warlords.

        vanilla civ had a large earth map shipped with it. It also had accurate starting positions, but had no civs in the americas. Only in africa, europe, and asia.

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        • #64
          I have an issue with mods not working with the patch... Earth 24 now shuts down to desktop when loading mod. Loaded Europe (the one that comes with the patch) and on second try it loaded the mod, but went immediately to victory screen calling me a pathetic loser. (at least give me a few turns to prove it )
          New patch please...
          and can someone construct a new Earth map that works with the patch?

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          • #65
            I played a game last night and it appears not only are all leaders coming out as "TEXT_CIV_LEADER_BRENNUS" (or something like that), but a similar thing is happening with the new buildings and great wonders: "TEXT_BUILDING_STABLE" (or something like that).

            Also, Kublai Khan's avatar appears instead of Qin Shi Huang during diplomatic dialogue. This is when I had Kublai Khan as another AI and so I would see Kublai Khan twice as much as I should.

            In addition, any land units could not board triremes.
            "I've spent more time posting than playing."

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            • #66
              Triremes don't carry units.
              Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin
              Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
              One more turn .... One more turn .... | WWTSD

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              • #67
                Originally posted by Dis
                came with Warlords as far as I know.
                Don't you think its remarkable that none of the civs or leaders that were added in Warlords are placed on this map?

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                • #68
                  The huge map with 18 civs came in Vanilla. There is a mod out there with all 24, but I can't it to work.

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                  • #69
                    Originally posted by siredgar
                    Also, Kublai Khan's avatar appears instead of Qin Shi Huang during diplomatic dialogue. This is when I had Kublai Khan as another AI and so I would see Kublai Khan twice as much as I should.
                    The portraits for those two leader have been switched. Apparently they had it wrong in the first place.

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                    • #70
                      Originally posted by Lord Avalon
                      Triremes don't carry units.
                      I'll have to check, but I thought it said something like "can carry two units" in the build menu. At least in my game.
                      "I've spent more time posting than playing."

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                      • #71
                        Originally posted by Nacht

                        Don't you think its remarkable that none of the civs or leaders that were added in Warlords are placed on this map?
                        yes . But I could have swore I only got 1 world map with vanilla civ.

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                        • #72
                          Originally posted by siredgar


                          I'll have to check, but I thought it said something like "can carry two units" in the build menu. At least in my game.
                          It probably just says TXT_CARRY_UNITS in your game

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                          • #73
                            Originally posted by siredgar


                            I'll have to check, but I thought it said something like "can carry two units" in the build menu. At least in my game.
                            No, only Galleys can carry units. Triremes are strictly for battle.

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                            • #74
                              I've noticed something odd with the "crop yield" graph in the F8 screen. It appears to only go back so far... so if I look at the graph in 1500 AD, the graph will be flatline until, say, 100AD and then suddenly spike up and thereafter display the data. The other F8 graphs work normally.

                              It's basically like the game is only tracking the crop yield back a certain number of turns, and thus anything before that is lost.

                              I'll try and get a screenshot of it up this weekend.

                              -Arrian
                              grog want tank...Grog Want Tank... GROG WANT TANK!

                              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                              • #75
                                Yes this has been reported before - if not here then on other sites.

                                The Crop Yield data is not being saved - so every time you start a saved game it starts from zero on that turn and of course jumps up massivelly on the next turn to its true positions on the graph.

                                All you see are the yield figures for the turns you play in that session.
                                "What if somebody gave a war and nobody came?" Allen Ginsberg

                                "Opinions are like arses, everyone has one." Anon

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