Since when do you work for Firaxis ?
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Newbie; To buy or not to buy - that is the question (no..really. it is)
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Hey guys thought I'd make a quick stop and give some updates (if you should happen to care :P)
Played through the tutorial which was probably too easy. I sort of eradicated the ol' guy and took over the small world we lived in.
Tried a normal game on the 2nd lowest difficulty and it went pretty good to start off. Blocked off England to the rest of the world with some handsomely placed cities but I totally forgot about my capital and in a matter of turns it was overrun by surprisingly skilled barbarians. Didnt take long untill my "blockade of the english" plan backfired and I was trapped between the english and the barbarians and ultimately I had to give up 'cause I was just locked down.
However, now I grabbed some eh..thinking-bevarage and will give it a new shot.. And this time I will go heavier on the defense and less of the not-so planned running around.
Cheerios!
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Glad to see you got the game
Did you patch the game?
I remember when I got Civ1 and played my first games... the AI attacked my trained spearmen with their stupid tanks
You'll soon get the hang of it, if you've got some questions you're always welcome to askThis space is empty... or is it?
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I'm glad to see another convert come at last to "the Joys of Civ."
Maybe someone should make a documentary.The Apolytoner formerly known as Alexander01
"God has given no greater spur to victory than contempt of death." - Hannibal Barca, c. 218 B.C.
"We can legislate until doomsday but that will not make men righteous." - George Albert Smith, A.D. 1949
The Kingdom of Jerusalem: Chronicles of the Golden Cross - a Crusader Kings After Action Report
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He-hey so much positive feedback here.
Now it's a good thing you can turn on the clock in Civ 4 cause it just made me realise I had to get up in 6 hours. But, on the other I've survived to the early 1800 and I just finnished a 400 year war with Spain when their capital just fell after some silly losses at 90%+. I fear I have neglected to much during this war but from the known civs I am placed second. Noteworthy is I survived a megaattack from my not so friendly aztec while my army was gone burning spain.
Luckily my spearmen kicked ass.
Anyhoo, I got some questions. What factors plays in on how long it will take to make something? Some times it takes me 45 turns to build Notre Dam and sometimes it takes 317 (for example).
What are good spots to build what in? In the tutorial it was "this is a good spot..aaaand this is another good spot" without really explaining WHY it was a good spot.
Yes, I patched the game the first thing I did as with all other games that I find way after it releases :P
So far I have had a maximum of three cities at a time. But when I do have that many I feel my economy and productivity severly falters. So I can maintain 2 cities with an army and research/building etc. but when I try to expand more than that I loose control. Tips/advices?
How many workers are a good idea to have? First I had an old AoE injury and made a ****load of workers that just sat there. Then I tried to keep it down but felt it might've been restrictive.
Anyway.. Sorry if anything is unclear but it's gettign rather late considering Ive been working for 8 hours.
Cheers mates
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What difficulty level are you playing at right now?
What factors plays in on how long it will take to make something? Some times it takes me 45 turns to build Notre Dam and sometimes it takes 317 (for example).
For each building and/or wonder, it requires a certain ammount of hammers to build. hammers are the raw materials needed to build things. Anywho, when you double click on one of your cities it'll bring up a window showing your city overhead, and it'll have a few squares of land around your city circled. Those are the squares your cite is "working". The ammount of tiles your city can work corresponds to your city population. ie) population 3 city can work 3 squares).
the bundles of wheat are food. You need to get food for your city to grow. Hammers are production, you need them to build things in your city, and the gold coins are money. You need them to support your economy.
The more hammers your city is getting, the faster it builds buildings and wonders.
What are good spots to build what in? In the tutorial it was "this is a good spot..aaaand this is another good spot" without really explaining WHY it was a good spot
So far I have had a maximum of three cities at a time. But when I do have that many I feel my economy and productivity severly falters. So I can maintain 2 cities with an army and research/building etc. but when I try to expand more than that I loose control. Tips/advices?
You can also lower your scientific research on the top left corner of the screen and bring more money in that way at the cost of science.
How many workers are a good idea to have? First I had an old AoE injury and made a ****load of workers that just sat there. Then I tried to keep it down but felt it might've been restrictive
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Cheers for all the answers!
I play on the difficulty that was automaticly set wich is Chieftain.
Allright armed with all your answers I feel a bit more confident of where I should put stuff later. I did figure out that those symbols where good places so I placed farms where there were lots of food etc. But the actual town Im not so sure about. Should you place your city on a square that provides alot of stuff or on tiles NEXT to tiles that provides a lot?
Roads. I try and connect all my cities but should I try to connect ALL my buildings with my capital? 'cause I try to order my workers to do that but from time to time they just don't seem to care what I say
That was it for this time I think. Last preparations then I'm off to work..can't get wait 'till I get home and get to continue playing
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Anyhoo, I got some questions. What factors plays in on how long it will take to make something? Some times it takes me 45 turns to build Notre Dam and sometimes it takes 317 (for example).
Mouse over what you want to build. This will indicate the production cost. The cities total production divided into this figure will give you (after rounding up) the time taken to build a building.
Note that some production bonuses are available. A forge or factory will increase hammers by 25% each. A power supply will increase output by up to 50% (25% if there is a forge and 25% if there is a factory). In the case of Notre Dame, having access to stone will give a 100% boost to building. Most wonders get a 100% bonus from some resource and some buildings (such as walls and cathedrals) also get production bonuses from certain resources. All bonuses are additive, not multiplicative.
There are other sources of food, hammers and commerce ( = gold or beakers or culture) besides what your city tiles produce. Engineer and priest specialists also produce hammers, as do settled great engineers, great prophets and great scientists.
What are good spots to build what in? In the tutorial it was "this is a good spot..aaaand this is another good spot" without really explaining WHY it was a good spot.
But it does depend on your style. E.g. if I've just built a couple of cities that wil have a high commerce output but won't have good production, I make sure that I have a city that has high production to help keep your army up to date.
So far I have had a maximum of three cities at a time. But when I do have that many I feel my economy and productivity severly falters. So I can maintain 2 cities with an army and research/building etc. but when I try to expand more than that I loose control. Tips/advices?LandMasses Version 3 Now Available since 18/05/2008.
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Should you place your city on a square that provides alot of stuff or on tiles NEXT to tiles that provides a lot?
Again, there are exceptions to this rule. Map features such as forests, jungles and flood plains are removed from a tile if you build a city on them and their associated output disappear as well. While a flood plain will produce 3 food and 1 commerce, a city built on what was a flood plain (now a desert) will produce the standard output of 2 food, 1 hammer and 1 commerce.
The benefits of building on a resources vary. Once you research the technology required to build the terrain improvement required to access the resources (mining for gold, calender for bananas) you will get the health, luxury, production or military bonuses that usually come with such resources. But you will not be able to build the tile improvement. A grassland cow tile can give 3 food and 1 hammer if you build a city on it or 4 food and 2 hammers if you don't.
It's up to your judgement.
Roads. I try and connect all my cities but should I try to connect ALL my buildings with my capital? 'cause I try to order my workers to do that but from time to time they just don't seem to care what I say
I don't build these extra roads but a lot of people do since they can help if an invading civ starts pillaging your improvements.LandMasses Version 3 Now Available since 18/05/2008.
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Thanks Thedrin for clarifying that.
Should you place your city on a square that provides alot of stuff or on tiles NEXT to tiles that provides a lot?
I've heard some people swear by building on top of cows and other resources and will exclusively do so because enemies can't take the resources if you have a city on top of them, unless they take your city.
I prefer to build my cities where I can get the most resources available, strategic purposes (such as making "canal" or blocking another civ), and sometimes that means building on top of resources. Coastlines are also important because if you done have them, you can't build ships. Depending on the map type you play, ships can make or break a civ.
In the end, as long as you get those resources and dont let them go to waste, it doesn't matter if it's next to your city or 2 blocks away from your city.
Roads. I try and connect all my cities but should I try to connect ALL my buildings with my capital? 'cause I try to order my workers to do that but from time to time they just don't seem to care what I say
If you mean cities: Certain technologies and land features make road building to cities not "needed". rivers between a city and a capital will connect those cities for trade. Once you discover sailing, coastline connects your cities for trade. Roads are handy though for moving troops in time of war.
If you mean resources, yes, connect them with roads. You cannot trade a resource unless it is connected to your capital (via road, river or coast). Note, if it's connected to another of your cities and that city is connected to your capital, that resource is now also connected to your capital.
You can always tell your worker to build roads where you want them built instead of using the automatic "build trade network" option.
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You should never build on cows The only time you would build on top of a resource is for the strategics, eg copper/iron/horses and maybe stone/marble. Those are vitally important, rare, and likely to be denied by a militant opponent. Cows and such are nonvital, numerous, and likely to be the secondary focus, not the primary, of your opponent. They also give huge advantage to using them ('next' to your city) compared to being under your city).<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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