If another religion were to be added, I would almost certainly guarantee it would be Zoroastrianism. Granted, there are not nearly as many as there used to be, but their impact on world history and on monotheistic faiths in particular is immense.
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XP2: All Bets Are On!
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The Apolytoner formerly known as Alexander01
"God has given no greater spur to victory than contempt of death." - Hannibal Barca, c. 218 B.C.
"We can legislate until doomsday but that will not make men righteous." - George Albert Smith, A.D. 1949
The Kingdom of Jerusalem: Chronicles of the Golden Cross - a Crusader Kings After Action Report
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Re: XP2: All Bets Are On!
Originally posted by Alexander01
Title/Theme: Age of Discovery
Civs: Babylon, Mayans, Iroquois, Dutch, Portuguese, Byzantines
Units: Cruise Missile, Partisan
Wonders: Statue of Zeus, Mausoleum, East India Trading Co. (or something like it)
New Leaders: Meiji, Lincoln, Pericles, Philip II
Features: Something for Trade, Something for Diplomacy, Better AI (duh)
Theme:
Whatever. Let's say, "Age of Aquarius" just so I don't leave this blank.
Civs:
Want: Babylon, Mayans, Ethiopians, Thais, Harappa, Hittites
Expect: Babylon, Mayans, Ethiopia*, Dutch, Portuguese, Byzantines
(* just to be different from you)
Units:
Want: Paratrooper, Zeppelin (early air unit), Helicopter Transport, Ballista
Expect: Cruise Missile, AEGIS Cruiser, Nuclear Sub, Paratrooper
Wonders:
I like your list, but I'll also add in Leonardo's Workshop (as a unit upgrade cost reducer like Civ 3, not the Civ 2 version)
Leaders:
Want & Expect: Meiji, Pericles, Darius, Osman, Lincoln
Improvements:
Want: Airfield (tile improvement)
Expect: ? None ?
Features:
Want (in order of preference): new trade features, improved diplomacy, something for religion + improved AI
Expect (in order of emphasis by developers): improved diplomacy, something for religion, improved AI, and new trade features"Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss
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cross post http://apolyton.net/forums/showthrea...hreadid=158722
wanna play ?
lets pick a date when we think the patch might be released
+2 for the winner
Hopefulls winners:
Oct 31 Forwarn45
Nov 2 Krill
Nov 3 Meergle
Nov 4 Elwro
Nov 6 Xorbon
Nov 7 Virdrago
Nov 8 chuckdelicious
Nov 5 Unspeakable Horror
Nov 9 Adagio
Nov 11 Platypus Rex
Dec 1 nugog
Dec 5 LordShiva
Losers so far:
Oct 25 Tattila the Hun
Oct 27 Risa
Oct 30 SebpLast edited by Addled Platypus; October 31, 2006, 04:13.anti steam and proud of it
CDO ....its OCD in alpha order like it should be
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PessimismTHEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
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Originally posted by Solver
Well, if you can stage a coup to overthrow Markos and Dan and give Apolyton to me, I might consider publically saying whether XP2 has Giant Death Robots or not.
APOSTOLNIK BEANIE BERET BICORNE BIRETTA BOATER BONNET BOWLER CAP CAPOTAIN CHADOR COIF CORONET CROWN DO-RAG FEDORA FEZ GALERO HAIRNET HAT HEADSCARF HELMET HENNIN HIJAB HOOD KABUTO KERCHIEF KOLPIK KUFI MITRE MORTARBOARD PERUKE PICKELHAUBE SKULLCAP SOMBRERO SHTREIMEL STAHLHELM STETSON TIARA TOQUE TOUPEE TRICORN TRILBY TURBAN VISOR WIG YARMULKE ZUCCHETTO
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Originally posted by Solver
Well, if you can stage a coup to overthrow Markos and Dan and give Apolyton to meTHEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
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Re: Re: XP2: All Bets Are On!
Originally posted by Xorbon
There's a difference between what i want to see, and what I expect to see in a new expansion. (You could also call my expectations "guesses".)
Units:
Want: Paratrooper, Zeppelin (early air unit), Helicopter Transport, Ballista
Expect: Cruise Missile, AEGIS Cruiser, Nuclear Sub, Paratrooper
Leaders:
Want & Expect: Meiji, Pericles, Darius, Osman, Lincoln
I also like your leader preferences. Obviously I think Meiji, Pericles and Lincoln are shoe-ins, but I think the fourth slot (if there's only to be 4 again) is a toss-up between Darius (I or III) of Persia and Philip II of Spain. Japan, Greece, Spain and Persia all need second leaders, because the first three are all too aggressive and the last is too friendly. Diversity!The Apolytoner formerly known as Alexander01
"God has given no greater spur to victory than contempt of death." - Hannibal Barca, c. 218 B.C.
"We can legislate until doomsday but that will not make men righteous." - George Albert Smith, A.D. 1949
The Kingdom of Jerusalem: Chronicles of the Golden Cross - a Crusader Kings After Action Report
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That unit list was at the top of my head. I'd also like to see a modern, 2-move artillery unit: like 'Self-Propelled Artillery' or 'Rocket Artillery'.
A modern version of the explorer would be nice too. Something like an 'Armored Scout Car' or 'Motorized Scout' that is represented by a Humvee, Jeep, or light-armored vehicle. I just don't like having the explorer in my build list in the modern era.
We don't want to concentrate too much on modern units though."Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss
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Originally posted by Xorbon
We don't want to concentrate too much on modern units though.
And why have all my medieval infantry got to be macemen? Why not add in men-at-arms/footmen and make macemen the upgraded melee attack (axemen) and footmen the upgraded city attack (swordsmen)? After all, I like the specialized ancient infantry. It didn't make sense to take it away in the middle ages. Especially with both longbows and crossbows diversifying the archers. Why not diversify the infanty too?The Apolytoner formerly known as Alexander01
"God has given no greater spur to victory than contempt of death." - Hannibal Barca, c. 218 B.C.
"We can legislate until doomsday but that will not make men righteous." - George Albert Smith, A.D. 1949
The Kingdom of Jerusalem: Chronicles of the Golden Cross - a Crusader Kings After Action Report
Comment
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Originally posted by Alexander01
Well of course. just enough to flesh it out. I still think the middle ages is somewhat sparse, and the renaissance virtually non-existant. Maybe add in dragoons and bombards.
And why have all my medieval infantry got to be macemen? Why not add in men-at-arms/footmen and make macemen the upgraded melee attack (axemen) and footmen the upgraded city attack (swordsmen)? After all, I like the specialized ancient infantry. It didn't make sense to take it away in the middle ages. Especially with both longbows and crossbows diversifying the archers. Why not diversify the infanty too?
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Originally posted by Virdrago
Agreed. Though my knowledge of medieval warfare is little, at best, I did notice the war machine diversity "funnel" in the medieval age. This includes the chariots and horse archers merging into knights (or cavalry, if you skip Guilds).The Apolytoner formerly known as Alexander01
"God has given no greater spur to victory than contempt of death." - Hannibal Barca, c. 218 B.C.
"We can legislate until doomsday but that will not make men righteous." - George Albert Smith, A.D. 1949
The Kingdom of Jerusalem: Chronicles of the Golden Cross - a Crusader Kings After Action Report
Comment
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Virdrago & Alexander01,
One issue would be a split upgrade path - swords have to become footmen, axes have to be maces. That might not be a big deal.
What would be the cheap unit (cheaper than knights/cavalry) for chariots to upgrade to? Something with a cost around 70, 8 Strength - wait, that sounds like a mobile maceman! Light cavalry I guess. If it gets a withdraw chance like chariots I can see most people abandoning macemen for light cavalry.
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Originally posted by belchingjester
Virdrago & Alexander01,
One issue would be a split upgrade path - swords have to become footmen, axes have to be maces. That might not be a big deal.
What would be the cheap unit (cheaper than knights/cavalry) for chariots to upgrade to? Something with a cost around 70, 8 Strength - wait, that sounds like a mobile maceman! Light cavalry I guess. If it gets a withdraw chance like chariots I can see most people abandoning macemen for light cavalry.The Apolytoner formerly known as Alexander01
"God has given no greater spur to victory than contempt of death." - Hannibal Barca, c. 218 B.C.
"We can legislate until doomsday but that will not make men righteous." - George Albert Smith, A.D. 1949
The Kingdom of Jerusalem: Chronicles of the Golden Cross - a Crusader Kings After Action Report
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I would like to see a guerrilla/partisan unit, something a little weaker than infantry but with a woodsman promotion. It would be cheap to build and used to harass. It would be a good late-game unit for barbs too.
And maybe a militia unit- you might get two when drafting units; it would be a lousy attacker but good city defender.
I would like to see alpine troops make a comeback- they could be the only unit able to traverse mountains.
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