If they address religion in the next expansion, I'd like to see the following:
1) more religions, with an option to set the number of religions in the custome game screen (3 religions is more than enough for a small map game, whereas more religion could be available for a huge map game),
2) more random religions (each religious-founding tech should open road to one of a number of religions, rather than always the same one - e.g. Polytheism should let you found Hinduism in one game, and Wotanism in another).
3) different way of founding religions (discovering a tech should not automatically give you a religion - rather it should allow you to found one, much in the same way you are allowed to build a certain wonder or build a unit; how it will exactly be done is to be decided - maybe it would work like a wonder, but instead of using engineers to speed it up, it would use great prophets - or maybe it would make use of great prophets somehow - maybe not unlike the current system for building the Great Shrine, only that it would actually found religion now). This would also allow players to forestall founding of a religion if they want to, without refraining from inventing a given tech.
4) ability of a holy city owner to affect the religion in a better way (at the very least, an ability to choose religious civic for all countries that have the same national religion - so if the owner of the Christian holy city chooses Theocracy, all Christian civs should also choose Theocracy or change their national religion etc.)
5) Inquisitor units for removing non-state religions.
6) actual unhappiness from non-state religions (so, there is some strategy to a decision whether to allow spread of a non-state religion - presently there are basically only benefits of having as many religions in your cities as possible).
etc.
1) more religions, with an option to set the number of religions in the custome game screen (3 religions is more than enough for a small map game, whereas more religion could be available for a huge map game),
2) more random religions (each religious-founding tech should open road to one of a number of religions, rather than always the same one - e.g. Polytheism should let you found Hinduism in one game, and Wotanism in another).
3) different way of founding religions (discovering a tech should not automatically give you a religion - rather it should allow you to found one, much in the same way you are allowed to build a certain wonder or build a unit; how it will exactly be done is to be decided - maybe it would work like a wonder, but instead of using engineers to speed it up, it would use great prophets - or maybe it would make use of great prophets somehow - maybe not unlike the current system for building the Great Shrine, only that it would actually found religion now). This would also allow players to forestall founding of a religion if they want to, without refraining from inventing a given tech.
4) ability of a holy city owner to affect the religion in a better way (at the very least, an ability to choose religious civic for all countries that have the same national religion - so if the owner of the Christian holy city chooses Theocracy, all Christian civs should also choose Theocracy or change their national religion etc.)
5) Inquisitor units for removing non-state religions.
6) actual unhappiness from non-state religions (so, there is some strategy to a decision whether to allow spread of a non-state religion - presently there are basically only benefits of having as many religions in your cities as possible).
etc.
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