This expansion has obviously done a lot for the warmongering side of the game. What should the next expansion be about? My vote is fleshing out the religion system.
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I'd like to see more done with religion for sure. I think that all religions should have some sort of effect throughout your empire. But unstead of Firaxis making those decisions, which would be political dynamite for them, the effects would be chosen within the game by either the AI or the player. There could be 7 positive effects and 7 negative ones, all with traits/flavours attached in the backround. So each civ who founded a religion would pick aspects that corresponded to their own traits. The human player of course would get to choose what they wanted.
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It should focus on trade, IMO. A less simplistic version of trading resources at the very least (perhaps attaching numerical values to the resources, which go down as you trade them more).“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
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Originally posted by Willem
I'd like to see more done with religion for sure. I think that all religions should have some sort of effect throughout your empire. But unstead of Firaxis making those decisions, which would be political dynamite for them, the effects would be chosen within the game by either the AI or the player. There could be 7 positive effects and 7 negative ones, all with traits/flavours attached in the backround. So each civ who founded a religion would pick aspects that corresponded to their own traits. The human player of course would get to choose what they wanted.
Now, dont get me wrong, I am a Christian, and being a hristian has many differing sides, from extremists to fundamentalists.
Muslims the same
It would be pretty cool if you chose one side or maybe "chose" a religion and then all the sudden your own people whom once supported you now rebelled?
I think its what makes CIV so darn great, all these real life options with "learning curves" to get byHi, I'm RAH and I'm a Benaholic.-rah
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If you have a size 10 city, and Confuc. and Hindu are in the city how many of the 10 have those religons.(I think )"Dumb people are always blissfully unaware of how dumb they really are."
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Religion
TradeTHEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
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Man, one expansion for each new functionality? You like to spent your money
That kind of mods are easily made by any modder, go to civFanatics
I apologize if this rant seems offensive, I just dislike the Sims' market strategies.
Civ4 is terrific, but this kind of void expansions...Campeón 2006 Progressive Games
civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic
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Originally posted by Cort Haus
I'd like a Commodity Production system like teh Colonisation!
Better still, I'd like teh Colonisation (2).THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
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Man, one expansion for each new functionality? You like to spent your money
Was Warlords worth it? If a future expansion is worth it, why not buy it?
That kind of mods are easily made by any modder, go to civFanatics
Firaxis' offerings tend to be more polished and better tested. And more standard.
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Due our complete civalcoholism, any expansion firaxis releases worth it. That`s the problem
Originally posted by Kuciwalker
Firaxis' offerings tend to be more polished and better tested.Campeón 2006 Progressive Games
civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic
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The expansions from Firaxis tend offer some new game mechanics and some extra scenarios. The main reason for me to buy the expansion (beside being a civalcoholic), is the mechanics. Mods using these new features, are then often even more fun to play. I agree that some mods are so well done and creative made that they deserve being a part of an expansion pack.
In addition to a new trade system where resources have values and can be "used" (e.g. you need 1 oil pr. 20 oil-based unit etc), I would like an option to abbandon cities. Also, commiting genocide should somehow be punished, especially when burning down medium and large cities. The world (maybe not always the politicans, but the people) does react when war cruelties and mass murder of civilians are commited...
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Originally posted by MoonWolf
Also, commiting genocide should somehow be punished, especially when burning down medium and large cities. The world (maybe not always the politicans, but the people) does react when war cruelties and mass murder of civilians are commited...“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
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