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  • #16
    Yeah Thrak, that's what I had in mind.
    Every uber-unit I've created has died unless i limited him to 98 + which kind of defeats the purpose of making him. Attacking at 70-75 will catch up to them eventually.
    I think In the future i'll make a medic and settle the rest and just crank out decent units so there's no anguish when I loose another gg at 80+
    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
    RIP Tony Bogey & Baron O

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    • #17
      I do attack at 75% with uber-units. Attacking at 98+% indeed kills the whole purpose... 75% is still a likely win. The point is, the uber-unit is going to have 75% where other units maybe have 40%, so it's great for starting an assault on a city guarded by one particularly pesky strong defender.
      Solver, WePlayCiv Co-Administrator
      Contact: solver-at-weplayciv-dot-com
      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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      • #18
        Every uber-unit I've created has died unless i limited him to 98 + which kind of defeats the purpose of making him.
        Hmmm... I'm not so sure about that, it is situational. A strategy article is in order methinks.

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        • #19
          I had a string of 4 straight loses at 70%+ (one at 81 that was extremely annoying, all on their first battles) It took a little air out of my offense. I even started to get passive with my remaining 2. Thinking what those 4 generals could have done in the proper cities probably would have been better. But the odds catch up to you. On the plus side, my other 2 generals had quite a few victories.


          I'm in market research so I understand stats, but it was still dissapointing. So I'm leaning towards quanitity of better than average troops vs a few uber units. (which you'll still end up with some)

          Yes, they're good at knocking out the one great defender, but only if they can do it a few times

          So yes an article is probably in order. Calcing it will be dicey when you consider all the possible combos of other troops upgraded along with the attatchment.
          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
          RIP Tony Bogey & Baron O

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          • #20
            Also, with Leadership they're good for collecting lots of xp from easier battles.

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            • #21
              I have attached warlords to catapults as well, but only for one reason:

              I want the unit to be my healer (medic III) and hence won't be attacking with it. But as a catapult it's still useful as I can drag it around with the rest of my stack and it can at least freely bombard cities without risking itself.
              In a minute there is time
              For decisions and revisions which a minute will reverse.
              - T. S. Eliot

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              • #22
                I've attached a GG to a siege unit. A City Raider III, Barrage II cannon is a nasty little bugger, I tell ya!

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                • #23
                  Originally posted by jdchambe
                  I have attached warlords to catapults as well, but only for one reason:

                  I want the unit to be my healer (medic III) and hence won't be attacking with it. But as a catapult it's still useful as I can drag it around with the rest of my stack and it can at least freely bombard cities without risking itself.
                  Yeah, when I read Blake's argument for the medic III unit, I thought either chariot or catapult.

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                  • #24
                    My Warlord units almost invariably die in AI counterattacks rather than when I attack with them. Since they are the strongest units in my stack, they are targeted first often times. Perhaps putting the Warlord on a catapult is the answer.

                    Also, I noticed that leadership does not seem to work properly sometimes. On several occasions my Warlord unit would attack and kill a unit of similar tech, and only get one xp for it...
                    "Cunnilingus and Psychiatry have brought us to this..."

                    Tony Soprano

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                    • #25
                      As far as keeping the warlords alive is concerned. It seems I'm really only able to keep them alive on the battlefield if I'm totally dominating my opponent. When that happens the AI never is able to muster enough of a counter attack to make an attack on my big stacks with anything but the occassional siege weapon.

                      But if I'm not totally dominating, but only winning. The AI's counters invariably pull the warlord attached unit to the top of the stack where it promptly sacrifices itself. That is, unless I keep the warlords well away from the front lines. Which doesn't serve much purpose.

                      Warlords kind of highlight the need to be able to specify that certain units will NOT be defenders.
                      In a minute there is time
                      For decisions and revisions which a minute will reverse.
                      - T. S. Eliot

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                      • #26
                        Originally posted by MasterDave
                        My Warlord units almost invariably die in AI counterattacks rather than when I attack with them. Since they are the strongest units in my stack, they are targeted first often times. Perhaps putting the Warlord on a catapult is the answer.
                        Machine Guns. Protect them with Machine Guns, plural if necessary.
                        (when available)

                        Also, I noticed that leadership does not seem to work properly sometimes. On several occasions my Warlord unit would attack and kill a unit of similar tech, and only get one xp for it...
                        It only gets a 50% xp bonus, so one xp IS a bit disappointing.

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                        • #27
                          Interesting thoughts here... The only time I've been really playing around with Warlords, was in my first game. I had one city slayer and one loaded with Drill-promotions. As I played to try the new stuff out, I used a lot of save/ load if I lost my Warlord. My experience from this, is that it's good with a specialzied unit for e.g. city slaying, but bring defences and that should not necessary be an other Warlord. From Civ4 vanilla, I noticed that a fully drill-promoted unit would most often win even if the odds were only 30-40%. This seems to have changed in this expansion as my drill-Warlord didn't defend as well as I'd expected.

                          I think when I (and probably the rest of you unless you've spent all your time with the game since the release ) have been playing more around with these units, it's easier to use them properly. I've just started playing around with Warlord-ships to see how that works. Just imagine the power of a Combat VI battleship or a submarine with 70-80% withdrawal chance...

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                          • #28
                            You can attach Warlords to ships?

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                            • #29
                              Yep! Just move the Warlord and the ship into a coastal city. Move all other units out of the city to give all 20 XP to that ship, and voilà!

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                              • #30
                                Originally posted by rah
                                Yeah Thrak, that's what I had in mind.
                                Every uber-unit I've created has died unless i limited him to 98 + which kind of defeats the purpose of making him. Attacking at 70-75 will catch up to them eventually.
                                I think In the future i'll make a medic and settle the rest and just crank out decent units so there's no anguish when I loose another gg at 80+
                                how about sacrificing a cheap attacker on that strongest defender, so that the warlord will fight the 2nd strongest with, let's say, 95% (where other units would have 70%?). After that, attack with units in order of decreasing strength which might give you greatly enhanced percentages on all fights, for having used the warlord at the right time.

                                Off course this requires a certain combination of defenders. No idea how often this would apply

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