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  • Great Comedians

    The AI doesn't really know how to use Great Generals

  • #2


    Beware of the super catapult (please don't smoke near it)!

    Hopefully it will be improved in a patch...

    Comment


    • #3
      Does he lack metal? That may be the strongest offensive unit he can build if he has no metal, horses, or elephants.

      Comment


      • #4
        That is very decidedly weird. The AI must have used the Warlord in a square with more than one unit, but attached it to the Catapult. The Catapult only has Combat II, so the very maximum amount of XP it can have is 9. Warlord gives 20, so it was used to give XP to several units in this case.
        Solver, WePlayCiv Co-Administrator
        Contact: solver-at-weplayciv-dot-com
        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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        • #5


          Uhhhh... maybe he should have used it for one of the two buildings in a city

          That's almost as good as the AI's use of carriers in Civ II.
          Full of planes, they would self distruct against a city before launching any air attacks
          Keep on Civin'
          RIP rah, Tony Bogey & Baron O

          Comment


          • #6
            Come on Ming, it's not THAT bad .

            When the AI decides to use its General for an Academy or Instructor, it chooses quite wisely where to do so. When it uses its General as a Warlord, it's often less-than-optimal.
            Solver, WePlayCiv Co-Administrator
            Contact: solver-at-weplayciv-dot-com
            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

            Comment


            • #7
              I've attached a warlord to a catapult before. You should have seen it, it was a monster.

              Of course I gave it more than combat 2, and protected it a bit better than the AI.... heh
              Captain of Team Apolyton - ISDG 2012

              When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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              • #8
                Some people might think it's not a bad idea to attach to siege unit or scout. Load it up with bombard or medic III and bring it along and only use it to bombard or for cleaning up at 99% odds. It will unlikely ever defend in a stack thereby increasing it's survivability. I have lost a lot of generals since they're usually the strongest and defend first. Eventually it loses one to the odds.
                It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                RIP Tony Bogey & Baron O

                Comment


                • #9
                  Yea, generally (no pun intended) I settle them now for the XP bonus. Get more use out of them that way.
                  Captain of Team Apolyton - ISDG 2012

                  When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                  • #10
                    As a medic I'd rather put the general on a horse unit, as that's more mobile.

                    Comment


                    • #11
                      but more likely to be defending against melee units.
                      An explorer is less likely and just as mobile.
                      It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                      RIP Tony Bogey & Baron O

                      Comment


                      • #12
                        Waste of a Warlord that way, IMO. You can just give an early unit Medic I (like a Warrior or Archer or Chariot) and keep it with your army for a long time. I usually have a couple of Medic I Chariots early on, and use them throughout the game in my stacks.
                        Solver, WePlayCiv Co-Administrator
                        Contact: solver-at-weplayciv-dot-com
                        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                        Comment


                        • #13
                          yeah, but medic III is much nicer. and eventually it's hard to get those chariots promoted further, even in mopup.
                          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                          RIP Tony Bogey & Baron O

                          Comment


                          • #14
                            It really depends on whether you want a Medic III unit more than some uber-unit of its time. I'd prefer a City Raider III + Combat II Axeman myself .
                            Solver, WePlayCiv Co-Administrator
                            Contact: solver-at-weplayciv-dot-com
                            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                            Comment


                            • #15
                              I attached my warlord to a Trebuchet on the barbarian scenario worked out great. He had medic III, Bombard and Accuracy. Good for cleaning up that odd 3% defense that creeps back and for helping out on large stacks, and he never defends cos he is so weeeeeak.

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