So I spent a frustrating evening the other day getting my butt handed to me in this scenario. I was playing on "medium" difficulty, giving the AI the middle number of turns to propigate.
Since you only have one spawn point (the camp- and if it dies you lose immediately), and units that try to operate away from the camp and its stack seem to die off fairly quickly, the game feels like a sort of whack-a-mole. You have one big army that travels around razing cities, and can easily win battles wherever it goes. However, the big problem is that while your army is destroying one city, the other four civs are building four new cities every few turns. The other problem is that your army never learns any techs, so later in the game your crossbows and axemen have to contend with knights, macemen, and other nastiness that you have no counter for.
I guess my question is how do you win this scenario? Does anyone have any tips? When I was imagining this scenario before release, I was thinking that I would be able to spawn in any "dark" place in the world just like normal barbs. However, the single travelling camp is very different than what I was expecting.
Since you only have one spawn point (the camp- and if it dies you lose immediately), and units that try to operate away from the camp and its stack seem to die off fairly quickly, the game feels like a sort of whack-a-mole. You have one big army that travels around razing cities, and can easily win battles wherever it goes. However, the big problem is that while your army is destroying one city, the other four civs are building four new cities every few turns. The other problem is that your army never learns any techs, so later in the game your crossbows and axemen have to contend with knights, macemen, and other nastiness that you have no counter for.
I guess my question is how do you win this scenario? Does anyone have any tips? When I was imagining this scenario before release, I was thinking that I would be able to spawn in any "dark" place in the world just like normal barbs. However, the single travelling camp is very different than what I was expecting.
Comment