The way for the camp is really to keep it in your stack.
							
						
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Has anyone beaten the "Barbarians" scenario?
				
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 I'm a bit surprised that you guys don't like this scenario. I loved it. It took me a while to figure out that I could buy upgrades on the fly and build new units whenever I wanted, but I thought it was a blast. I played it on Noble with the 40 turns and only 3 civs. I parked the camp on a hillside with a +3 hills defense archer. I also picked up two generals and took all the points on horse archers--I had archers that could attack twice in one turn!
 
 Trebuchets are a lot of fun. The whole thing was fun. I focused on eliminating one civ at a time, and sent other units to harass the other civs.
 
 I'll play a more challenging scenario and see if I find it as whack-a-molish as some of you did."One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them"
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 I'm in the same boat as MoonWolf; the barb scenario crashes during initalization after leaving the inital config screen that's similar to start an advanced game. Somewhere around 1/3rd of the way thru the status.
 
 I don't see the option to set # of turns to autorun, if it's a seperate screen than the inital config screen, it's probably bringing up that screen where it's crashing.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
 Templar Science Minister
 AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. 
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