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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by joncnunn
Vassel state is something that the pragmatic builders might appreciate as well.
Indeed. I am not interested in having to fight every single city. I just want them surrender so I can concentrate again on inventions, building and getting rich...
Originally posted by CyberShy
Wow, it'll help me very much if I can be protected against barbarians in the early game! Finally no problems anymore with pillaging barbarians wandering through my territory all the time.
I am not sure about that. If you can build a couple dozen units at that cost the Great Wall is quite useless.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Indeed. I am not interested in having to fight every single city. I just want them surrender so I can concentrate again on inventions, building and getting rich...
Yes... sending expeditions to seize those worthless size 2 ice cap cities is no fun. The war is lost, just surrender and obey
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I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.
Originally posted by fani
More value to walls and castles
I believe that they are useless as they are
and an improved version of them is needed
for the expansion...
I may like to see this...
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Castles stats are fine as they are, they just are not available early enough to be useful. By the time you can build them with Engineering, Gunpowder is right around the corner. If they became available with Construction, I would probably build more of them. Currently, the rare time I do build a castle, it is more for the culture than the defensive bonus.
Walls are only useful for outlying new cities with low culture. I think that the walls have no additional benefit if your city already has 50% or more culture. Please let me know with the usual pitchforks and torches if I am wrong about this.
"Cunnilingus and Psychiatry have brought us to this..."
Originally posted by MasterDave
Castles stats are fine as they are, they just are not available early enough to be useful. By the time you can build them with Engineering, Gunpowder is right around the corner. If they became available with Construction, I would probably build more of them. Currently, the rare time I do build a castle, it is more for the culture than the defensive bonus.
Walls are only useful for outlying new cities with low culture. I think that the walls have no additional benefit if your city already has 50% or more culture. Please let me know with the usual pitchforks and torches if I am wrong about this.
No I agree, ok boyz lets go home cant take him down this time
I think walls and castles should be particularly good for archery units defending. And they should be bad for mounted units at the same time.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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