If you want to win a culture victory, early wonders help of course, but the real key to winning a culture vicotry is to get a large tech lead over the AI's, get all the key culture techs, lots of cathedrals and Rock and Roll, the Eiffel Tower, and those key late-game wonders that give you a % increase on your culture, and then take that huge economy and in the end-game turn 90% of it over to making culture.
A culture win is really just another kind of economic win; in games where I've gotten a culture win, I was usually far ahead economically enough that I could have changed my mind and gone for the space race at the last minute and still won fairly easily.
Anyway, I would suggest that you don't worry about getting a culture win right now. It's somewhat less straightfoward then a domination win or a space race win, and unlike conquest or techs, culture in your core dosn't do anything for you right away.
Your primary goals in civ are ALWAYS your economy and millitary. Everything you do should feed into one of those two goals. Every time you get a tech, think about which option would help your economy the most, or which option would help your millitary the most. You have to always do both millitary and economy; if you're going for an economic win, like space race or culture, you need a millitary to defend with, and if you're going for a millitary win, you need a strong enough economy to support a lot of cities and still not fall behind the AI's in tech. Which is why you can't build all the wonders; you just don't have time. Focus on things that will either get you more tech or more gold, especally over the long term. A couthouse or a library might seem less important then a wonder, but they're a lot cheaper in hammers, and that few gold you save a turn or those few extra beakers you get a turn really add up.
I would also reccomend that you try playing a civ that's not creative, and instead go for traits that either help your economy (fin, org, spiritual if you use it right, ) or your millitary (aggressive).
A culture win is really just another kind of economic win; in games where I've gotten a culture win, I was usually far ahead economically enough that I could have changed my mind and gone for the space race at the last minute and still won fairly easily.
Anyway, I would suggest that you don't worry about getting a culture win right now. It's somewhat less straightfoward then a domination win or a space race win, and unlike conquest or techs, culture in your core dosn't do anything for you right away.
Your primary goals in civ are ALWAYS your economy and millitary. Everything you do should feed into one of those two goals. Every time you get a tech, think about which option would help your economy the most, or which option would help your millitary the most. You have to always do both millitary and economy; if you're going for an economic win, like space race or culture, you need a millitary to defend with, and if you're going for a millitary win, you need a strong enough economy to support a lot of cities and still not fall behind the AI's in tech. Which is why you can't build all the wonders; you just don't have time. Focus on things that will either get you more tech or more gold, especally over the long term. A couthouse or a library might seem less important then a wonder, but they're a lot cheaper in hammers, and that few gold you save a turn or those few extra beakers you get a turn really add up.
I would also reccomend that you try playing a civ that's not creative, and instead go for traits that either help your economy (fin, org, spiritual if you use it right, ) or your millitary (aggressive).
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