I'm sorry for not including a bannana option in my poll, but I want to keep it serious. So shiva can go sit on a rake. :P. And thank you, its good to be back, I haven't posted since I had trouble adding units in Civ 3. Which reminds me, i need to make a post on that for civ 4...
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Remember that time gradea and Willem had senses of humour? Oh I don't!
Too much hating in this thread, I'm going to check some others out now.THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
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Originally posted by gradea
I'm sorry for not including a bannana option in my poll, but I want to keep it seriousThis space is empty... or is it?
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When will people learn, you can't create an editor for python and the SDK.
Sure you could create a GUI for the XML, but Civ4 modding would lose most of it's power. Better to use something like XmlSpy.As long as people believe in absurdities they will continue to commit
atrocities.
- Voltaire
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The only beef I have against the Worldbuilder is that you can't assign experience/promotions/etc to groups of units. You have to click through each one... one... by one... forever. That, and if there are units from different nations on one tile, you can't tell who's is who's by clicking on them.
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He knows I'm kidding. And even a simple java program could be used to create a unit, it would simply ask a series of questions, and each answer would be pluged to a value, which would be inserted into a template thats created when its run. Yes, I am a programer. I simply think theres no reason for programing knowledge to be requisit for adding a unit to the game.
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Originally posted by LordShiva
Too much hating in this thread, I'm going to check some others out now.
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