I don't think hardly anybody, (notice I said hardly,) can really feel good about bulldozing productive cottage/town/villages. That's gold you're plowing under and our mothers taught us not to do that!
There's a television commercial running in America right now where some ridiculous lizard, who is the trademark for the American auto insurer GEICO, says in a rather unmotivated Australian accent, (geckos, the lizard in question, are native to America, ) "Who Doesn't Like Free Pie and Chips?" (Comparing this to the savings through GEICO.)
Well, I might well ask, who doesn't like gold from cottages? Disciplined hands with vision will see some value to plowing at some point, like winning the game through production, or getting even more gold from merchant specialists or the improvements brought by Engineers. I really got some great cities out of plowing those floodplains before I discovered the true benefits of cottages; however, difficulty levels are definitely a factor here also as to how much of that to do and when.
Re: Chop; as with guilty fellows being weaned off pub brew, we all seem to agree it was appropriate to "nerf" chop. It was just too much easy fun to chop your way to domination in the early game; at whatever level. Now comes the hard work of playing over and over to develop new progressive strategies for building, tech selection and war. Then along will come "Warlords," and we can do it again. Nevertheless, the project is ongoing currently for me.
Settler First; Still Scared. I did a "modification" in my current v.161 game of "Settler Early," sliding in an extra warrior first on a city with pretty good inherent production. (I am still declining to chop, pre-Math.) I think it is still getting me behind, but I'm not going to join the critics. I believe Vel that there are some overriding circumstances where this is appropriate; just trying to develop a real world feel, after reading his descriptions as to when these might be for me.
There's a television commercial running in America right now where some ridiculous lizard, who is the trademark for the American auto insurer GEICO, says in a rather unmotivated Australian accent, (geckos, the lizard in question, are native to America, ) "Who Doesn't Like Free Pie and Chips?" (Comparing this to the savings through GEICO.)
Well, I might well ask, who doesn't like gold from cottages? Disciplined hands with vision will see some value to plowing at some point, like winning the game through production, or getting even more gold from merchant specialists or the improvements brought by Engineers. I really got some great cities out of plowing those floodplains before I discovered the true benefits of cottages; however, difficulty levels are definitely a factor here also as to how much of that to do and when.
Re: Chop; as with guilty fellows being weaned off pub brew, we all seem to agree it was appropriate to "nerf" chop. It was just too much easy fun to chop your way to domination in the early game; at whatever level. Now comes the hard work of playing over and over to develop new progressive strategies for building, tech selection and war. Then along will come "Warlords," and we can do it again. Nevertheless, the project is ongoing currently for me.
Settler First; Still Scared. I did a "modification" in my current v.161 game of "Settler Early," sliding in an extra warrior first on a city with pretty good inherent production. (I am still declining to chop, pre-Math.) I think it is still getting me behind, but I'm not going to join the critics. I believe Vel that there are some overriding circumstances where this is appropriate; just trying to develop a real world feel, after reading his descriptions as to when these might be for me.
Comment