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Two words: intellectual property.
It really doesn't matter what we think; it only matters what the owners of the intellectual property think. The rest is just noise.One of these days I'll make 501 posts, and you won't have to look at my silly little diplomat anymore.
"Oh my God, what a fabulous room. Are all these your guitars?"
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Originally posted by rjwoer
Two words: intellectual property.
It really doesn't matter what we think; it only matters what the owners of the intellectual property think. The rest is just noise.
As it was said else where, people who use the term are either confused or are trying to confuse others intentionally. In the United States the term covers four vastly different things: copyrights, patents, trademarks, and trade secrets. Each of these is very different from the rest, so lumping them all together will serve only to confuse.
More importantly, consumers can speak with their wallets. Write to the game developers or publishers indicating your dislike of "copy protection," and don't buy any games that comes with it.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by Urban Ranger
First, my obligatory objection to the term "intellectual property."
As it was said else where, people who use the term are either confused or are trying to confuse others intentionally. In the United States the term covers four vastly different things: copyrights, patents, trademarks, and trade secrets. Each of these is very different from the rest, so lumping them all together will serve only to confuse.
More importantly, consumers can speak with their wallets. Write to the game developers or publishers indicating your dislike of "copy protection," and don't buy any games that comes with it.
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OK, before this gets closed for being INSANELY off topic:
@nbarclay: I believe I am reading your posts carefully enough, I don't think I'm explaining myself well enough, I'm sorry for that.
My issue stems from the fact that you seem to believe that you have the right to determine how much worth a person can demand for their works. Whereas I believe that a person owns the work they produce.
That clash is most obvious in the music industry, where the industry expects poor college students to pay a bunch of money to help record companies and multimillionaire singers get even richer than they already are.
This is not a question of how much the originator of the product has made, it's a question of how much the product is worth to you.
For example: Star Wars, was that worth $8 to see in the theatres? To many people, it was. And so revenue was generated based on that.
Gili, was that worth $8 to see in the theatres? To many, many people, it wasn't. And it failed to make sufficient revenue.
I program computers for a living. People pay me a decent amount to do so. Yes, I could work for less but, to me, my time, effort, intelligence, and skill are worth what I am asking (and, indeed, getting). Why should an actor or singer or artists not have the same privledge?
Your suggestions have far wider implications than simple copyright refinement. The suggestions I've seen here are tantamount to Communism, the bad kind. Certain people should only be allowed to earn a limited amount of money.
As for the example you sited, it's obviously false or skewed because, as the system exists now bands are doing fine and you'd be hard pressed to find a 15 year-old that has starved to death because they spent their last $15 on a CD. Which only points back to personal worth, if they are looking at their last $15 and they can buy food or a CD and they buy the CD you want to blame the band and the record label? How about blaming the parents for not instilling some friggin' sense into these kids.
A lot of people on this board are saying "Speak with your wallet", yet few realise they are doing just that, every time they make a purchase. You want to revamp the economic system in this country let's start with the values system and go from there. As soon as people start valuing life more than a pair of tennis shoes then we can get to the more etheric values like is Civ4 worth $30 or $50.
Tom P.
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THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
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Originally posted by padillah
Your suggestions have far wider implications than simple copyright refinement. The suggestions I've seen here are tantamount to Communism, the bad kind. Certain people should only be allowed to earn a limited amount of money.
The original intent seems to have all but remembered, as the Sonny-Bono Extension Act increased the copyright duration to 90 years (originally 17 years or a similar duration) after the death of the creator, just in time to save Mickey Mouse from falling into the public domain. Wouldn't that be a shame?(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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This is interesting. I've enjoyed reading the posts since mine. I like this kind of noise; good points all around.One of these days I'll make 501 posts, and you won't have to look at my silly little diplomat anymore.
"Oh my God, what a fabulous room. Are all these your guitars?"
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Sorry but alot of this is sooo wrong.
Sure if a game is good then its loyal fans like member of this board will buy it, but if you think the masses will still buy it when they could copy or download a game without any protection at all, then you are deluded.
And a games company can not excist for years on a project based on just its loyal fans sales.
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Originally posted by KingSpartanPete
Sure if a game is good then its loyal fans like member of this board will buy it, but if you think the masses will still buy it when they could copy or download a game without any protection at all, then you are deluded.
The only "copy protection" the game has, is it's unique cd-key, which you need to use to download updatesThis space is empty... or is it?
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Originally posted by KingSpartanPete
Sure if a game is good then its loyal fans like member of this board will buy it, but if you think the masses will still buy it when they could copy or download a game without any protection at all, then you are deluded.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by Urban Ranger
Your assertion is no match against Brad Wardell's actual experience.
I'm sure you can produce an anecdote or two that is contrary, but just like with pollution, energy conservation and charity, we're all hoping that the other guy will do the right thing so that we can secretly still get away with being dirty, wasteful and cheap.
Tragedy of the Commons.
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