The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Could you please list them here as you catch 'em, folks? I'd love to see a full list so I can savor the way the game is yet again improving. Not to mention that I won't be able to touch Civ4 in over a week - assuming that the new patch will even have made it finally run on my machine.
The breakfast of champions is the opposition.
"A japaneze warrior once destroyed one of my modern armours.i nuked the warrior" -- philippe666
When you enter the Top 5 Cities/Wonders screen in Info, you can no longer see who's in the game without having met them first. It used to show the top 5 cities whether you had met the civ or not. Same with Wonders.
Oh yeah, the Grocer and Marketplace icons appear to be switched. However that's actually a fix as they were reversed before.
Undocumented things that I've observed:
1) Civic costs are lower for non-organized civs at emperor+.
2) Barbarians spawn slower on slower game speeds. (it's more proportional now)
3) Anarchy scales better with game speed. On Marathon it used to be 1 turn to switch 1 civic, it's now 2 turns to switch 1 civic, 3 turns to switch 2 civics..
4) Unit costs increased on Epic to be proportional to game speed. Ie: Buildings cost 50% more so units cost 50% more too. Used to be units only cost 25% more. Marathon costs are unchanged. (this has been "sort of" documented if you happen to hang out at RBCiv)
3) Anarchy scales better with game speed. On Marathon it used to be 1 turn to switch 1 civic, it's now 2 turns to switch 1 civic, 3 turns to switch 2 civics..
I thought this was dependant of you empire's size?
Anyways, the... texts that tell you about world events are now multicolored. ZOMG!
I've allways wanted to play "Russ Meyer's Civilization"
Originally posted by Blake
4) Unit costs increased on Epic to be proportional to game speed. Ie: Buildings cost 50% more so units cost 50% more too. Used to be units only cost 25% more.
So that's why Solver kept insisting on Epic having proportional buildings/units costs.
I just thought of another one. Apparently you can build Forts on Forests without losing it. I haven't tried it myself to make sure it really is possible though.
So that's why Solver kept insisting on Epic having proportional buildings/units costs.
Hehe... Yeah, after so long time, it's no surprise we forget what is changed and not.
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
I sometimes still mix up how things are now and how they were in some pre-release version... numbers and bonuses have changed more times than you can shake a stick at.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Originally posted by Solver
I sometimes still mix up how things are now and how they were in some pre-release version... numbers and bonuses have changed more times than you can shake a stick at.
Just wait until you start getting into Warlords, you'll be hopelessly confused then.
Anyone know if they allow multi-civ Permanent Alliances now? Really sucked having that turned off. At least have an option where you can set the number of allowable alliances!
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