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Undocumented 1.61 changes?

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  • #31
    Well I am 1.5 games through with them off...
    Jon Miller: MikeH speaks the truth
    Jon Miller: MikeH is a shockingly revolting dolt and a masturbatory urine-reeking sideshow freak whose word is as valuable as an aging cow paddy.
    We've got both kinds

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    • #32
      You're a hero, obviously .
      Solver, WePlayCiv Co-Administrator
      Contact: solver-at-weplayciv-dot-com
      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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      • #33
        Actually I've found that the number of turns for something to complete is actually quite easy to estimate from the two bars showing how much is built and how much extra will be built next turn.

        And you normally know which is your top hammer, top science and top money city.

        And if you aren't sure you can just hover over those bars to get all the information you need in the little pop-up thing in the bottom left of the screen.
        Jon Miller: MikeH speaks the truth
        Jon Miller: MikeH is a shockingly revolting dolt and a masturbatory urine-reeking sideshow freak whose word is as valuable as an aging cow paddy.
        We've got both kinds

        Comment


        • #34
          is the clock thing an undocumented one?

          now the time displays beside the date, rather than randomly flipping back and forth between them..

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          • #35
            Originally posted by Solver
            "Detailed city info" shows those numbers under cities, and yes, it's off by default. Although it's beyond me how anyone can play with it off.
            In my days, we played Civ2 without either one and did just fine!

            (Not that I'd ever play without them turned on in a game where it was possible, but I digress.)
            The breakfast of champions is the opposition.

            "A japaneze warrior once destroyed one of my modern armours.i nuked the warrior" -- philippe666

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            • #36
              Originally posted by MadDjinn
              is the clock thing an undocumented one?

              now the time displays beside the date, rather than randomly flipping back and forth between them..
              That's one of my favorite undocumented changes!

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              • #37
                Originally posted by MadDjinn
                is the clock thing an undocumented one?

                now the time displays beside the date, rather than randomly flipping back and forth between them..
                I didn't even notice that, great!
                Jon Miller: MikeH speaks the truth
                Jon Miller: MikeH is a shockingly revolting dolt and a masturbatory urine-reeking sideshow freak whose word is as valuable as an aging cow paddy.
                We've got both kinds

                Comment


                • #38
                  That's a new thing? Amazing what one can forget in a somewhat short timespan.
                  Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                  I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                  Also active on WePlayCiv.

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                  • #39
                    Some Unit AI profiles have changed- Marines, SAM a few others. The categories of AI usage are different too now, apperently.

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                    • #40
                      Marines have city_defense tag added, so AI will use them for city defense.

                      Good, since they are best thing against tanks until mech. infantry.

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                      • #41
                        I didn't see anything about how you can't see the immediate unit health after right-clicking your unit onto an enemy anymore. There's a little questionmark, now, and you have to wait through the little fight animation to find out who really won and what the health is.

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                        • #42
                          Yup. That change is cool. I like that one a lot.

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