Originally posted by Ijuin
Build farms first and then convert to cottages when you get Pottery. The extra food will help your city to reach its growth cap sooner and thus work those gold hills and the cottages (when you can build cottages).
Build farms first and then convert to cottages when you get Pottery. The extra food will help your city to reach its growth cap sooner and thus work those gold hills and the cottages (when you can build cottages).
Certainly, building farms will allow you to get to your growth cap earlier, but you will have less commerce while growing. Non financial civs get an extra commerce as soon as the cottage is built and 1 more ten turns later (at normal speed). And there is an issue about the time taken to build a farm. This is a couple of turns longer than a cottage which delays the point at which you can start mining the gold. The three food from the floodplains gives you a growing surplus even when you build a cottage which means there is enough to work the mined gold.
I have experimented with a start in which there are three floodplains and two gold. The hapiness cap is 5, rising to 6 when the gold is mined. The sequence cottage, cottage, cottage, mine, mine gives about 10% more commerce per turn than the sequence farm, farm, farm, mine, mine. It also produces about 130 more commerce while growing. I haven't looked at converting a farm to a cottage, but I've no reason to believe that it will do any better as far as commerce is concerned.
Three farms will of course give you a larger food surplus which you may be able to use for scientists. In the long run, these produce less research than cottages, but they will get you a Great Scientist and hence an academy. Potentially, getting an academy 10 or 15 turns early could result in more research from the farms approach. But this requires writing, a library and a sufficient food surplus. The extra research from cottages will (probably) get you writing earlier. You may have to take a research hit while generating the GPP, but I don't believe the academy will be early enough to overcome the other advantages of the cottages over the farms.
Specialists aside, the crucial factor is the available technologies. Initial farms may be appropriate if you have agriculture and for strategic reasons don't wish to research pottery. Otherwise, build those cottages.
RJM at Sleeper's
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