Allowing the AI to possess stealth bombers is an invitation for them to be used against you. Either you're ahead, which might be forgiven earlier but not as the end approaches, or you're behind, which will lead to being victimized at any point in the game. Fortunately, you've got an easy solution: bribe your "friend" into attacking its "enemy". At least it'll be cheap.
Part of the problem is the necessarily simplistic algorithms with which the AI is coded. But mostly, this sort of situation is the result of trying to shoehorn a realistic simulation of international affairs into the framework of a game which has victory conditions that force direct competition. Perhaps if the goals of AI leaders were the commonwealth of their citizens and the preservation of their way of life, then "friendly" civs in the game would behave more like friendly nations in the real world.
Instead, the only thing that your relations status communicates is the cost modifier that your trades enjoy. "Friendly" means nothing more than the AI will give you a nice discount on your next box of lamb chops. Frankly, that anyone is fooled for even a moment that it's otherwise is a testament to the depth of the game and the talent of its authors.
I've always thought the name of the game is a sublime joke. You can build, from the raw savagery of nature, complex and beautiful creations, which you use to crush everyone else. You never really conquer your barbarism and become civilized - why expect a machine will do better?
Part of the problem is the necessarily simplistic algorithms with which the AI is coded. But mostly, this sort of situation is the result of trying to shoehorn a realistic simulation of international affairs into the framework of a game which has victory conditions that force direct competition. Perhaps if the goals of AI leaders were the commonwealth of their citizens and the preservation of their way of life, then "friendly" civs in the game would behave more like friendly nations in the real world.
Instead, the only thing that your relations status communicates is the cost modifier that your trades enjoy. "Friendly" means nothing more than the AI will give you a nice discount on your next box of lamb chops. Frankly, that anyone is fooled for even a moment that it's otherwise is a testament to the depth of the game and the talent of its authors.
I've always thought the name of the game is a sublime joke. You can build, from the raw savagery of nature, complex and beautiful creations, which you use to crush everyone else. You never really conquer your barbarism and become civilized - why expect a machine will do better?
Comment