Am I the only who gets really miffed about the AI making downright bizarre war-making choices?
Possibly the most egregious example is on maps with a lot of water, where I am on a seperate continent or island. Even though it may be surrounded by land opponents, and even though I have never launched an aggressive war the ENTIRE game, almost uniformly, an AI will declare war on me and sail across an OCEAN in the 16-18th C to invade me.
This just violates basic geopolitics. Islands have strong advantages because their geography makes them less threatening to their neighbors. Who sails around the world to take on large powers when ones are sitting on your doorstep? Perhaps in the 19th C, but frequently this happens in mid-game, which is just too much of a leap. (Mind you that I am not taking about colonization or that my civ was critically weak; I am talking about full-blown invasion.)
The point is, whatever equations drive the AI's war-making choices need to be qualified by distance and geography.
Or maybe I am just a terrible player. So if any of you have advice on avoiding these out-of-the-blue mid-game invasions, please let me know. I play on Prince and usually lose around mid-game to some huge, unanticipated attack. Its very frustrating - kind of a game-breaker.
Possibly the most egregious example is on maps with a lot of water, where I am on a seperate continent or island. Even though it may be surrounded by land opponents, and even though I have never launched an aggressive war the ENTIRE game, almost uniformly, an AI will declare war on me and sail across an OCEAN in the 16-18th C to invade me.
This just violates basic geopolitics. Islands have strong advantages because their geography makes them less threatening to their neighbors. Who sails around the world to take on large powers when ones are sitting on your doorstep? Perhaps in the 19th C, but frequently this happens in mid-game, which is just too much of a leap. (Mind you that I am not taking about colonization or that my civ was critically weak; I am talking about full-blown invasion.)
The point is, whatever equations drive the AI's war-making choices need to be qualified by distance and geography.
Or maybe I am just a terrible player. So if any of you have advice on avoiding these out-of-the-blue mid-game invasions, please let me know. I play on Prince and usually lose around mid-game to some huge, unanticipated attack. Its very frustrating - kind of a game-breaker.
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