Most of the civics in the game follow the same general outline: Starting with very weak ones, more powerful civics are unlocked as time progresses. This is not to say later civics equal better civics, but there is a trend towards that. Who prefers slavery to emancipation, for example?
Nationhood is a very late but surprisingly weak civic. It's low upkeep, granted, but it is a civic one would typically only run during wartime. A warmonger player would typically choose to go with the much earlier vassalage civic because this coupled with theocracy and a barracks results in units receiving two inherent promotions. This seems rather silly: An industrialized society still employing feudal social structures?
I think nationhood should be changed to go with the general trend of later civics being upgrades rather than alternatives. Further, I think it should have a military focus. I therefore propose nationhood is bolstered with a unit experience boost (like vassalage) or a military production speed bonus or a combination of the two of them. Even a single extra experience point would be enough for the second promotion right off the bat.
Nationhood is a very late but surprisingly weak civic. It's low upkeep, granted, but it is a civic one would typically only run during wartime. A warmonger player would typically choose to go with the much earlier vassalage civic because this coupled with theocracy and a barracks results in units receiving two inherent promotions. This seems rather silly: An industrialized society still employing feudal social structures?
I think nationhood should be changed to go with the general trend of later civics being upgrades rather than alternatives. Further, I think it should have a military focus. I therefore propose nationhood is bolstered with a unit experience boost (like vassalage) or a military production speed bonus or a combination of the two of them. Even a single extra experience point would be enough for the second promotion right off the bat.
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