The 1st May has come (Ay Caesar, but not gone).
While we wait for the sun to set on the west coast of America, I offer a (final?) comment on the slingshot / cottage spam approach.
I managed to get 100 beakers per turn from Madrid in AD1. I am embarassed to admit that the last contribution was remembering to look at all the sea tiles required to connect my 2 cities and get trade started.
In my various attempts at this, there seems to be a trade-off involving the discovery of sailing. The earlier you discover it, the earlier you can explore and meet the AI. This can give up to 10 (15?) additional techs from trading. But the cost is delaying something else - the Great Library or an Academy or the start of the cottage spam. While the techs involved are useful, (in some cases very useful) they are not on-path for Education or Liberalism. I expect they will all be available for trade reasonably soon once exploration starts. (Did anyone manage to trade for an on-path to Liberalism tech?)
I've found replaying this approach instructive, although I'm not convinced it is the best way to play the early years. But I'm looking forward to finding out (at last) how the game moves forward.
RJM at Sleeper's
While we wait for the sun to set on the west coast of America, I offer a (final?) comment on the slingshot / cottage spam approach.
I managed to get 100 beakers per turn from Madrid in AD1. I am embarassed to admit that the last contribution was remembering to look at all the sea tiles required to connect my 2 cities and get trade started.
In my various attempts at this, there seems to be a trade-off involving the discovery of sailing. The earlier you discover it, the earlier you can explore and meet the AI. This can give up to 10 (15?) additional techs from trading. But the cost is delaying something else - the Great Library or an Academy or the start of the cottage spam. While the techs involved are useful, (in some cases very useful) they are not on-path for Education or Liberalism. I expect they will all be available for trade reasonably soon once exploration starts. (Did anyone manage to trade for an on-path to Liberalism tech?)
I've found replaying this approach instructive, although I'm not convinced it is the best way to play the early years. But I'm looking forward to finding out (at last) how the game moves forward.
RJM at Sleeper's
Comment