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  • #31
    Civ4 would better have an XP or 2 and they'd better be an economical success, or else Civ5 will be awful. If Firaxis and Take2 are not able to milk more money out of the game with little effort, because it is too perfect, they will correct this shortcoming in the next sequel. So you all better pray for an XP.

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    • #32
      I think that Civ 4 is good as it is, but I noticed that there are some things that were purposely left out of the game... Like 2 leaders for all civs, strange gaps in the tech tree, some badly designed advisors (such as the military advisor)...

      To me, this discussion is mostly irrelevant, because when Firaxis conceived Civ4, they were already planning to release an x-pack. It will happen.
      I watched you fall. I think I pushed.

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      • #33
        Oh I would like an XP if I could get a working interface, but thats not what sells games theese days, so I guess I'll just have to live with a crappy 3d interface that tilts a bit up as you zoom out, just before switching to a distorted view of a planet.
        Visit my CTP-page and get TileEdit and a few other CTP related programs.
        Download and test SpriteEdit development build.

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        • #34
          If they add more leaders they'll start getting duplicate traits. In fact, only Philosophical/Industrious and Creative/Organised remain without a leader.

          Whos got those concept arts of the leaders that were released? Weren't there two left over? Hammurabi I'm thinking...? They also showed that they've swapped Kublai Khan and Qin's diplomacy models.

          Maybe they'll add new traits?

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          • #35
            Originally posted by MikeH
            I don't particularly want or understand the religious victory but I assume you could turn it off so if people wanted that, fine.
            Except, having religious victory in the game will mean more game concepts and possibly development and balancing time devoted to religion, and I think there's already too much of that already. Having people talk about "grabbing religions" and "building all the shrines" and missionaries and "different religious buildings" and whatnot makes my beloved Civ less beloved and less Civ
            THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
            AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
            AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
            DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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            • #36
              I like this religious concept in CivIV
              This space is empty... or is it?

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              • #37
                Originally posted by Senethro
                In fact, only Philosophical/Industrious and Creative/Organised remain without a leader.
                That doesn't sound right. There's 8 traits so there should be 64 combinations, and there's currently only 26 leaders. So there should be lots of room for more leaders with the game as is.

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                • #38
                  Forget Combinations?
                  8!/(6!*2!) = 28.

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                  • #39
                    Originally posted by Blake
                    Forget Combinations?
                    8!/(6!*2!) = 28.
                    Yes but it's higher than what you have it. There's 8 options for the first trait but 7 for the second since you can't duplicate. So that means 56 combinations.

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                    • #40
                      You're counting Spiritual-Philosophical and Philosophical-Spiritual as 2 combinations.
                      THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                      AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                      AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                      DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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                      • #41
                        Originally posted by Willem
                        That doesn't sound right. There's 8 traits so there should be 64 combinations, and there's currently only 26 leaders. So there should be lots of room for more leaders with the game as is.
                        No, that's correct. You only get 64 traits if you multiply 8 by 8 - that is, counting combinations like "Organized & Organized" and counting "Organized & Industrial" and "Organized & Industrial" as two different combinations. There are 28 unique pairs that can be chosen from a group of eight traits.

                        Originally posted by Urban Ranger
                        How many people have heard of the "Fall from Heaven" mod? Not me, and I visit the forums frequently.
                        I believe it had something like 10 000 downloads in version 0.7, before download sites all over the net starting putting it up and the creator lost track. Does that answer your question?
                        The breakfast of champions is the opposition.

                        "A japaneze warrior once destroyed one of my modern armours.i nuked the warrior" -- philippe666

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                        • #42
                          Originally posted by LordShiva
                          You're counting Spiritual-Philosophical and Philosophical-Spiritual as 2 combinations.
                          Yes I see that now. I just tried working out the combinations in Notepad and each time you go down the trait list there's one less possible combination since it's already been covered by the trait before. So 28 is correct.

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                          • #43
                            In case anyone's curious, here's all the possible combinations:

                            Aggressive - Creative
                            Aggressive - Expansive
                            Aggressive - Financial
                            Aggressive - Industrious
                            Aggressive - Organized
                            Aggressive - Philosophical
                            Aggressive - Spiritual

                            Creative - Expansive
                            Creative - Financial
                            Creative - Industrious
                            Creative - Organized
                            Creative - Philosophical
                            Creative - Spiritual

                            Expansive - Financial
                            Expansive - Industrious
                            Expansive - Organized
                            Expansive - Philosophical
                            Expansive - Spiritual

                            Financial - Industrious
                            Financial - Organized
                            Financial - Philosophical
                            Financial - Spiritual

                            Industrious - Organized
                            Industrious - Philosophical
                            Industrious - Spiritual

                            Organized - Philosopical
                            Organized - Spiritual

                            Philosophical - Spiritual

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                            • #44
                              I wasn't that curious, but thanks. .

                              Some traits might be too powerful from a gameplay standpoint.

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                              • #45
                                Originally posted by Dis
                                I wasn't that curious, but thanks. .
                                Yeah well, I had it all written down so I figured I may as well do something with it.

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