Originally posted by Platapus
I get it. About accelerated production, starting at that age wouldn't help me. In CIV 3, I would have units and technologies MUCH earlier than my opponents. Is there any way to do something like that in CIV 4?
I get it. About accelerated production, starting at that age wouldn't help me. In CIV 3, I would have units and technologies MUCH earlier than my opponents. Is there any way to do something like that in CIV 4?
Also, larger empires generate more commerce, which means faster research. A good tactic to get ahead is to play on marathon mode, and aim for an early war, conquering your nearest, most conveniently placed neighbour. After that, get your finances straight (after such a conquest you're likely very close to bankruptcy for a while), start building infrastructure, including those abundant cottages.
I'm recommending Marathon because that mode makes early wars possible without having to worry about units getting obsolete in the middle of a war, and from experience I can say that the marathon mode really improves the gaming experience in general. It seems this is pretty much a universal opinion, from the posts I've read on the subject; plenty of posts praising the marathon mode, and don't see much complaints.
In marathon mode, with this basic idea (expansion -> early conquest -> "settling down") I find that at least up to Noble level, it's quite possible to gain a significant technological advantage.
Also, look into the chop-rushing thread titled "Can someone explain the "chop-start" tactic?" - if you aim to get a quick advantage, then chop-rushing settlers and switching production is a powerful tactic that verges on being an exploit.
On settler, you should really reach the sort of advantage you are looking for without much trouble. You probably just need a little bit of practice with Civ4 to get the hang of it - it's a different beast from Civ3.
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