FINAL STATUS: dropped to 2nd in GNP due to War Weariness et al: 294/321/158. 1st in all else except last in Approval. Prod 661/163/103; Food 791/266/177; Army 3.1M/1.9/1.2, Land 588/150/105; Pop 55M/12/7. Built 9 cities, razed 3, captured 28. Rating: Augustus Caesar, Score 44291, Game Score 5946.
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The Devel's Workshop 1a - Beyond the Veil (After the Slingshot)
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Thank you for providing us with a great Marathon experience by describing the game in so much detail, Hermann. It may not be quite the same as putting in the 89 hours and 26 minutes myself, but it's the best way to enjoy Marathon mode vicariously. I've printed your posts out and look forward to comparing your game to Vel's.
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You printed my posts? Tree butcher.
The only mercy is that I left so many things abbreviated. [I hope that isn't *too* confusing.]
I very belatedly noticed that I made an unfortunate choice of abbreviation for Cumae. I rooted out some of the trios of asterisks, but I didn't go back through the earlier messages.
My thanks for the congrats and I hope you find the reading interesting or even--heaven forfend!--educational. I left some open questions here and there and I'd love feedback on those."...your Caravel has killed a Spanish Man-o-War."
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Originally posted by Hermann the Lombard
You printed my posts? Tree butcher.
The only mercy is that I left so many things abbreviated. [I hope that isn't *too* confusing.]
I very belatedly noticed that I made an unfortunate choice of abbreviation for Cumae. I rooted out some of the trios of asterisks, but I didn't go back through the earlier messages.
My thanks for the congrats and I hope you find the reading interesting or even--heaven forfend!--educational. I left some open questions here and there and I'd love feedback on those.
If you want better answers to your questions, you might consider editing those posts and adding a save file so folk can see for themselves. I don't know about others, but I find it somewhat hard to tell what's on each tile even in good clear screenshots like you have posted. Rollover is a powerful tool!
Just my USD$0.02.
smacfanLast edited by smacfan; March 23, 2006, 08:18.
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Thanks smacfan. Unfortunately I don't think there's a way for me to go back and add saved files to existing messages (though I apparently could delete or swap existing attachments).
Anyway, back in 1142 AD I asked how to best use the 14 pop of the city of Rome. So here's that saved game.Attached Files"...your Caravel has killed a Spanish Man-o-War."
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Originally posted by Hermann the Lombard
1254 AD – Replaceable Parts, Constitution [Econ,Corp]. Etr TTemp,JTemp. Now a minor mystery: why do I have four non-removable specialists in this city?
Also at 1250 AD I was asking for advice on "Choice of Civics" so if anyone has an opinion, please speak up!"...your Caravel has killed a Spanish Man-o-War."
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Originally posted by Hermann the Lombard
Thanks smacfan. Unfortunately I don't think there's a way for me to go back and add saved files to existing messages (though I apparently could delete or swap existing attachments).
Anyway, back in 1142 AD I asked how to best use the 14 pop of the city of Rome. So here's that saved game.
If you want that bank a *little* sooner, change the 2f2h at the top to one of the 1f3h forest tiles to get 68h instead of 66h, though it still says 13 turns for the bank (I don't understand that myself, 600h/68h is not 13 turns the way I learned arithmetic...). This will also slow your city growth from 33 turns to 65 turns, which you may or may not want.
Overall, the choices in the city right now are quite reasonable, but it always depends on what you need most. My personal choice would be for more beakers.
I realize that may not help much, but it's all I could see.
smacfan
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Originally posted by smacfan
If you want that bank a *little* sooner, change the 2f2h at the top to one of the 1f3h forest tiles to get 68h instead of 66h, though it still says 13 turns for the bank (I don't understand that myself, 600h/68h is not 13 turns the way I learned arithmetic...). This will also slow your city growth from 33 turns to 65 turns, which you may or may not want.
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Originally posted by Hermann the Lombard
Could be overflow, and sometimes I think it could be a bonus of some sort not reflected in the number of hammers displayed. Have you ever seen anything like that?
Adjusted Base + Overflow. Allowing for the overflow,
Time to build = (600-Overflow)/Adjusted Base.
68 hammers sounds like a huge number.
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