Devel I - CS Slingshot Redeux
Initial Notes
I'm starting this game from scratch, because there has been some demand in seeing it played out farther than it was originally (to Liberalism, at least). This being the case, I thought I'd start from scratch and do the Slingshot "my way" rather than following the original recepie fairly closely, so as to demonstrate the different approaches that could be taken in reaching the same end, and by extension, explore some of the strengths and weaknesses of each approach.
My starting moves are the same, because in my heart of hearts, I believe them to be the best moves I can make, given what I know about the map. In another thread, Dominae said something important to me, and I have been pondering it for days now. I believe I have an answer to the statement that he posed.
He said that he felt I undervalued production in the early game, and over-valued commerce, and I really thought long and hard about that.
Was it true? Do I miss the mark in my valuations? Perhaps.
The more I considered it, the more I came to realize that Dom and I see production differently, and this, I believe, is the genesis of his statement.
Specifically, I regard HAMMERS (as opposed to production in general) as being less important than commerce. Having said that though, I'm quick to leap at alternate means of PRODUCTION to fill the gap. Specifically, my tendency to drive toward Bronze early for the slave rush and chop. My thinking is that with these tools in hand, so long as the food supply is good, then I can use food and hammers interchangeably, and thus, keep my production up, even if hammers per turn are somewhat lacking.
On the other hand, there's no substitute for coin, so in the end, I would have to say if we sub out the word production for hammers, then he has me dead to rights. I regard commerce more highly than hammers. Improper valuations? Depending on the way you play, and the way you structure your game, quite possibly, and it IS something to bear in mind as you read these workshops. There will likely be a commerce bias written into them. It is a bias that serves me well, I think, but be mindful of it, especially if you play to some other focus (like a hammer heavy focus, for example).
In any case, same opening moves as last time, and I'm still interested in yonder ridgeline. Let's see how this iteration shakes out. Research wise, I'm still game for Agriculture first, and for a worker-first build.
In addition to demonstrating how to turn the gains realized from a successful Slingshot into a long term advantage, I'm also hoping to show you ways of staying focused....of not letting the little stuff and the petty details obscure your vision of the bigger picture. The big picture, after all, represents what you are trying to do. The details are simply how you'll get there. If you spend all your time focused on the details though, you will find yourself "walking in place" and not getting ANYWHERE. To avoid this, let us begin by establishing "macro-level" goals, and checking periodically to see if we have met those goals.
Early Objectives
1) Scout the area
2) Get a lay of the land
3) Research BronzeWorking, adopt Slavery, and find a source of copper/site for a second city.
4) Found a second city
Initial Notes
I'm starting this game from scratch, because there has been some demand in seeing it played out farther than it was originally (to Liberalism, at least). This being the case, I thought I'd start from scratch and do the Slingshot "my way" rather than following the original recepie fairly closely, so as to demonstrate the different approaches that could be taken in reaching the same end, and by extension, explore some of the strengths and weaknesses of each approach.
My starting moves are the same, because in my heart of hearts, I believe them to be the best moves I can make, given what I know about the map. In another thread, Dominae said something important to me, and I have been pondering it for days now. I believe I have an answer to the statement that he posed.
He said that he felt I undervalued production in the early game, and over-valued commerce, and I really thought long and hard about that.
Was it true? Do I miss the mark in my valuations? Perhaps.
The more I considered it, the more I came to realize that Dom and I see production differently, and this, I believe, is the genesis of his statement.
Specifically, I regard HAMMERS (as opposed to production in general) as being less important than commerce. Having said that though, I'm quick to leap at alternate means of PRODUCTION to fill the gap. Specifically, my tendency to drive toward Bronze early for the slave rush and chop. My thinking is that with these tools in hand, so long as the food supply is good, then I can use food and hammers interchangeably, and thus, keep my production up, even if hammers per turn are somewhat lacking.
On the other hand, there's no substitute for coin, so in the end, I would have to say if we sub out the word production for hammers, then he has me dead to rights. I regard commerce more highly than hammers. Improper valuations? Depending on the way you play, and the way you structure your game, quite possibly, and it IS something to bear in mind as you read these workshops. There will likely be a commerce bias written into them. It is a bias that serves me well, I think, but be mindful of it, especially if you play to some other focus (like a hammer heavy focus, for example).
In any case, same opening moves as last time, and I'm still interested in yonder ridgeline. Let's see how this iteration shakes out. Research wise, I'm still game for Agriculture first, and for a worker-first build.
In addition to demonstrating how to turn the gains realized from a successful Slingshot into a long term advantage, I'm also hoping to show you ways of staying focused....of not letting the little stuff and the petty details obscure your vision of the bigger picture. The big picture, after all, represents what you are trying to do. The details are simply how you'll get there. If you spend all your time focused on the details though, you will find yourself "walking in place" and not getting ANYWHERE. To avoid this, let us begin by establishing "macro-level" goals, and checking periodically to see if we have met those goals.
Early Objectives
1) Scout the area
2) Get a lay of the land
3) Research BronzeWorking, adopt Slavery, and find a source of copper/site for a second city.
4) Found a second city
Comment