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Which unique units do you think are lame?

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  • Which unique units do you think are lame?

    So which unique units do people not like? Out of the ones I've sampled so far I found the Mongol's Keshiks to be the most disappointing. Don't get me wrong, they're a decent unit. But the improvement over a regular horse archer seems barely noticeable.

  • #2
    Phalanx
    THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
    AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
    AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
    DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

    Comment


    • #3
      SEALs
      Early to rise, Early to bed.
      Makes you healthy and socially dead.

      Comment


      • #4
        Fast Workers
        THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
        AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
        AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
        DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

        Comment


        • #5
          In comparison to CivIII's UU's... all of them. They've been toned down.

          In comparison to other CivIV UUs... for timing reasons you could pick the SEAL and Panzers, but leaving timing aside those are pretty solid. The Camel Archer isn't all that special if you have access to horses, but if you don't it suddenly is awesome.

          I guess I'd go with the Jag, although Vel showed what you can do with them. It's more of a personal preference thing... I'm not the type to do a focused early rush like that.

          -Arrian
          grog want tank...Grog Want Tank... GROG WANT TANK!

          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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          • #6
            Originally posted by LordShiva
            Phalanx
            I agree.

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            • #7
              skirmishers, quencha, chokono

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              • #8
                Originally posted by The keeper
                SEALs
                QFT
                We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                • #9
                  Keshiks can be devastating if you are fighitng in an area with lots of terrain features. On plains and grasslands they are functionally the same as horse archers. On rough terrain they can really be an asset or a pain in the butt, depending on what side you are on.

                  French muskateers could be very cool, except for the fact that musketmen are often obsoleted one tech after they are learned, since chemistry and grenadiers are generally available for research right after you get gunpowder. I think that if the French got a Grenadier unit that had two movement points instead of a musketman, THAT would be a cool UU.

                  French muskateers as they are are fairly useless. I also do not like Quechas very much, because they are rendered obsolete as soon as your enemy connects a copper, which can happen twenty or thirty turns into a game on higher levels.
                  "Cunnilingus and Psychiatry have brought us to this..."

                  Tony Soprano

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                  • #10
                    Musketeers
                    "You are one of the cheerleaders for this wasting of time and the wasting of lives. Do you feel any remorse for having contributed to this "culture of death?" Of course not. Hey, let's all play MORE games, and ignore all the really productive things to do with our lives.
                    Let's pretend to be shocked that a gamer might descend into deeper depression, as his gamer "buds," knowing he was killing himself, couldn't figure out how to call 911 themselves for him. That would have involved leaving their computers I guess."


                    - Jack Thompson

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                    • #11
                      Musketeers and SEALs are the worst imo. I don't really like Phalanxes either but they have their uses. Used to be Jags in that category too, but tha last patch made them decent.

                      Keshik is sweet, great for raiding and killing enemy horses. I erate them as an above average UU.

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                      • #12
                        Cossacks! (Because I don't play as Russians but somehow always end up facing one of them, pissing them off and facing those dang cossacks)

                        War Chariots and Phalanxes and honorable mention to SEALs.

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                        • #13
                          What moans, groans and makes for good target practise? Zombies!
                          And Camel Archers. They would be my vote.

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                          • #14
                            I'm not a fan of the jaguar either, mainly because it actually has LESS strength points than the unit it replaces, which forces you to build more of them and thus pay more unit support costs. 5 vs 6 strength makes a lot more difference than you'd think at first sight when facing cultural defences, promoted archers and/or axe defenders.

                            Phalanx are great support units, the computer loves to counterattack with mounted units and these will hold up well even against knights.

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                            • #15
                              Each unit has their place really. Jaguars are good if you don't have any iron (And if you plan ahead and pull a jaguar rush, you get quite the advantage... unless you actually have iron).

                              Camel Archers are useless when you don't have horses, but many a game I'll run into a situation where I don't have horses... (Which screws you over when you need them for cossaks ).

                              Though really, I don't see much use in SEALs, but I never really used marines to begin with.

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