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Which unique units do you think are lame?

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  • #16
    War Chariot! Well they could be good, but not if the enemy sits in a forest or a hill, they get no defensive bonuses. And the first strike imunity is not worth much since they mostly face mele units. Furthermore by the time you want to fight a war they are more or less obsolete.
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    • #17
      I don't like very early UUs like the Quechua and the War Chariot, because I don't like going to war that early.
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      • #18
        I made successful Quehua rush on Prince in my latest game. Killed the Persians and conquered Egypt down to one city. Won the game as Augustus Caesar by Domination.

        Most useless UU IMO is SEALs.
        Vi Veri Veniversum Vivus Vici

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        • #19
          I'll probably get blasted for this, but what the hell.

          All early and midgame uniques are lame.

          Most games I play end up in the later stages where those units are obsolete.

          Meaning they never turned the tide and were; therefore; of extremely limited usefulness.

          I think that every Civ should have one 'unique' in all eras of the game. It would make them all more interesting.
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          • #20
            I guess that depends on the "density" of the starting civs. If you have one close to you the early UUs are nasty. If they are very far away they are worthless.
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            • #21
              the skirmisher is cool, ppl who say not havnt tried it.
              instead of 4.5 def (in city) of archer, u get def 6 from these. Making u almost immune to axemen/swordsmen.
              If u put cities on hills, all the better.

              I'd go with musketeer for the worst. not only no better than normal unit, but replaced in a few turns by grenadiers - which are a full 33.3% better

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              • #22
                Originally posted by uberloz
                I'll probably get blasted for this, but what the hell.

                All early and midgame uniques are lame.

                Most games I play end up in the later stages where those units are obsolete.

                Meaning they never turned the tide and were; therefore; of extremely limited usefulness.

                I think that every Civ should have one 'unique' in all eras of the game. It would make them all more interesting.
                So would you include Praetorians as lame?? Rush to Iron Working and you've got an 8 ST unit out well before anyone else. veni, vidi, vici.

                Having a UU in each era would be fair, but that would be a lot of UUs and probably harder to balance. But it would be nice to always have a relevant UU. (Unless it's the so-called "Fast" Worker.)
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                • #23
                  Originally posted by Lord Avalon
                  (Unless it's the so-called "Fast" Worker.)
                  Don't diss the fast worker, man.
                  (\__/) 07/07/1937 - Never forget
                  (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
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                  • #24
                    All they do is move faster. I want them to work faster.
                    Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin
                    Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
                    One more turn .... One more turn .... | WWTSD

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                    • #25
                      yeah and usually that extra move is lost anyways when moving into heavy terrain.

                      I think all the uu's are lame. cossacks being the possible exception (because age of cavalry is already so important in this game anyways).

                      In civ3 I often picked a civ based on their uu. But not in civ4. I usually just use the standard units. So I actually have a reason to play america now. .

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                      • #26
                        Originally posted by Lord Avalon
                        All they do is move faster. I want them to work faster.

                        In effect, they do... normal settlers end their turn when they enter a forest, jungle, or hills tile. Fast workers can enter the tile and still have a movement point left for building an improvement. Sure, it's only a huge deal during the early game, but the jump start you get from fast workers in the early game is a big help.
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                        • #27
                          Quecha's are great for taking over barby cities with minimal hassle.

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                          • #28
                            Quechuas and War Chariot

                            The bests are cossacks and conquerors, because they are cavalry with deffense bonus, very useful for a tactic with hard terrain and some plains


                            I think UUs must have some strength more than the standard unit, it must be obligated


                            P.D.- Maybe it would be better with a UU for each Age, but it would be difficult to find one with some civs in some Ages

                            Example: Aztecs' UU in Modern age?
                            Civilizationing myself

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                            • #29
                              Jaguar Infantry (a la RoN)

                              Best UU is the Praetorian.
                              THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                              AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                              AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                              DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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                              • #30
                                Originally posted by CreepyD
                                the skirmisher is cool, ppl who say not havnt tried it.
                                instead of 4.5 def (in city) of archer, u get def 6 from these. Making u almost immune to axemen/swordsmen.
                                If u put cities on hills, all the better.
                                Haha... just did a OCC on prince and took out 3 cities protected by skirmishers with my trusty axemen. Of course, they are tougher than warriors to beat...
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