War Chariot! Well they could be good, but not if the enemy sits in a forest or a hill, they get no defensive bonuses. And the first strike imunity is not worth much since they mostly face mele units. Furthermore by the time you want to fight a war they are more or less obsolete.
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Which unique units do you think are lame?
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I don't like very early UUs like the Quechua and the War Chariot, because I don't like going to war that early.Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
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I'll probably get blasted for this, but what the hell.
All early and midgame uniques are lame.
Most games I play end up in the later stages where those units are obsolete.
Meaning they never turned the tide and were; therefore; of extremely limited usefulness.
I think that every Civ should have one 'unique' in all eras of the game. It would make them all more interesting...there are known ‘knowns’ There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know we don't know. ~~Donald Rumsfeld
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I guess that depends on the "density" of the starting civs. If you have one close to you the early UUs are nasty. If they are very far away they are worthless.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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the skirmisher is cool, ppl who say not havnt tried it.
instead of 4.5 def (in city) of archer, u get def 6 from these. Making u almost immune to axemen/swordsmen.
If u put cities on hills, all the better.
I'd go with musketeer for the worst. not only no better than normal unit, but replaced in a few turns by grenadiers - which are a full 33.3% better
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So would you include Praetorians as lame?? Rush to Iron Working and you've got an 8 ST unit out well before anyone else. veni, vidi, vici.Originally posted by uberloz
I'll probably get blasted for this, but what the hell.
All early and midgame uniques are lame.
Most games I play end up in the later stages where those units are obsolete.
Meaning they never turned the tide and were; therefore; of extremely limited usefulness.
I think that every Civ should have one 'unique' in all eras of the game. It would make them all more interesting.
Having a UU in each era would be fair, but that would be a lot of UUs and probably harder to balance. But it would be nice to always have a relevant UU. (Unless it's the so-called "Fast" Worker.)Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin
Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
One more turn .... One more turn .... | WWTSD
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Don't diss the fast worker, man.Originally posted by Lord Avalon
(Unless it's the so-called "Fast" Worker.)(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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All they do is move faster. I want them to work faster.
Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin
Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
One more turn .... One more turn .... | WWTSD
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yeah and usually that extra move is lost anyways when moving into heavy terrain.
I think all the uu's are lame. cossacks being the possible exception (because age of cavalry is already so important in this game anyways).
In civ3 I often picked a civ based on their uu. But not in civ4. I usually just use the standard units. So I actually have a reason to play america now.
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Originally posted by Lord Avalon
All they do is move faster. I want them to work faster.
In effect, they do... normal settlers end their turn when they enter a forest, jungle, or hills tile. Fast workers can enter the tile and still have a movement point left for building an improvement. Sure, it's only a huge deal during the early game, but the jump start you get from fast workers in the early game is a big help.If you're not a rebel at 20 you have no heart. If you're still a rebel at 30 you have no brain.
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Quechuas and War Chariot
The bests are cossacks and conquerors, because they are cavalry with deffense bonus, very useful for a tactic with hard terrain and some plains
I think UUs must have some strength more than the standard unit, it must be obligated
P.D.- Maybe it would be better with a UU for each Age, but it would be difficult to find one with some civs in some Ages
Example: Aztecs' UU in Modern age?Civilizationing myself
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Jaguar Infantry (a la RoN)
Best UU is the Praetorian.THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
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Haha... just did a OCC on prince and took out 3 cities protected by skirmishers with my trusty axemen. Of course, they are tougher than warriors to beat...Originally posted by CreepyD
the skirmisher is cool, ppl who say not havnt tried it.
instead of 4.5 def (in city) of archer, u get def 6 from these. Making u almost immune to axemen/swordsmen.
If u put cities on hills, all the better.If pigs could fly we'd all have to wear helmets.
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