People have been complaining about rigged battles since the original Civ. Forgive me if I'm getting a bit jaded ...
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I believe combat is rigged in this game and it ruins it for me
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Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
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Originally posted by Lansing
I'm afraid pitting superior units against inferior units and seeing how many they can kill is not at all the kind of "rigging" I believe is going on. What I believe is happening (among other things) is that when a fight is 50/50 according to the numbers, the computer will win much more than 50% of the time. I would guess it is closer to 75%.
I also believe that when the computer has a decided advantage, such as a destroyer vs. a battleship, it is almost impossible to kill the battleship. I just ran a destroyer against a battleship 100 times and did not win once.
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Hope you don't mind me jumping in.
I'm a big civ and medium civ2&3er, but am really liking civ4 (i'm only on game 2, so forgive any misconceptions i may have)
Somebody mentioned a control experiment, i thought i could oblige:
Firing up excel, i made it generate (12 times, i got bored at 12) a hundred numbers, from 1 to a 100.
I assigned a 1 to any number in the first 50 numbers, a 2 to the last 50.
the counts for each test, were:
1's:50 42 37 57 48 51 47 45 51 46 51 46
2's:50 58 63 43 52 49 53 55 49 54 49 54
ok, that's what many said we should expect, but if you look at some of the runs in that, even for a test that came out fairly even (the 53vs47 test), there were runs of 11 straight wins (and shortly before that) 5 straight wins for team no2, looking at the rest of the numbers, it seems fairly even so i would have expected a huge win at the end for that side. At least 75%, like somebody was suggesting that civ is doing.
There wasn't.
In fact what i've done, is probably prove nothing except for fact that we notice sequences much more than the mundane (well, i do anyway). which probably means it isn't picking on you, honestly.
Have a play, excel, the randbetween and countif functions and copy and paste as values should be all you need.
Denny
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Originally posted by TheHateMale
Something I've noticed is that with land units, any unit that moves in a combat (no enemy directly opposite, so runs over to a different one) tends to die. Has anyone else noticed this? Could well be coincidence.
I think part of it is that we hate to lose, and remember the times we lose when the probabilities were heavily in our favor, and tend to forget when we win when the odds were heavily against us. Also, we usually don't put ourselves in the latter situation too often, at least not by choice, so it's less common.
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Originally posted by Cort Haus
So you are in fact accusing Soren of being a liar.
I am saying I don't enjoy the game very much right now because I know for certain that the combat results I am seeing are skewed toward the AI. Badly.
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Originally posted by Shaka II
No. I think the withdraw or flanking as it's called now, isn't effected by movement as it was in previous Civ games. It's probably just another apparent anomaly that goes away with enough testing. AFAIK that was the only case of movement affecting the outcome of a battle.
I think part of it is that we hate to lose, and remember the times we lose when the probabilities were heavily in our favor, and tend to forget when we win when the odds were heavily against us. Also, we usually don't put ourselves in the latter situation too often, at least not by choice, so it's less common.
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Well, all I can say is that I've had some very lucky combats, and some very unlucky ones - and that seems about right to me.
Lansing, you don't need to tell me to relax - I'm not the one crying about combat results. If you are convinced that the AI has an advantage here, and you are not accusing the game code of deliberately cheating, then I presume you must think it's a bug.
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Originally posted by Cort Haus
Well, all I can say is that I've had some very lucky combats, and some very unlucky ones - and that seems about right to me.
Lansing, you don't need to tell me to relax - I'm not the one crying about combat results. If you are convinced that the AI has an advantage here, and you are not accusing the game code of deliberately cheating, then I presume you must think it's a bug.
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Well I will be willing to buy the thought that the RNG just hates me. But I just have unfair fights go against me far more often than I used to it seems.
Last night for example. playing my unoficial AU game, I beelined machinery and started cranking Cho-ku-nus at about 1ad. Now a chokunu vs archer in a city gives me a small advantage (6 +25% archer bonus against 3 20% city bonus etc etc) so loosing the first is close enough to 50-50 anyways that its not too big a deal. But the collateral damaged next archer is weaker, and I'll then use another, and loose. Now the next unit (a double collateraled phalanx) is ripe for the picking, with 2 to 1 odds at 98% I then lost, again. Ok if this happened once its the unluck of the RNG. But this same senario happened 3 different times in my conquest of greece.
3 losses of superior units on 3 different occasions against 3 different cities at 3 different times all in one game.
Am I really that unlucky?--------------------------------------------------------------------------------------------------------------------------------------------------
The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...
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Originally posted by Soren Johnson Firaxis
Soon we will be releasing the ACTUAL COMBAT CODE in the SDK, so if there was an AI "cheat" in there, I would look pretty stupid after proclaiming that there wasn't one.
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