what i understand 1.5* did was this...
In 1.00, a half strength infantry unit @ 10 str was in actuality NOT half strength at all, because of the hidden factor of hitpoints. So an infantry unit at 10str had half his atack ability, AND half of his damage absorbtion, thus in fact a 10 str infantry was QUARTER strength.
A knight vs "half" str infantry would net the knight a 66% chance to win. as It only needed to win half the fights an infantry would.
So 1.54 (or 1.52, I'm in the same boat) they made units do damage based on their orriginal str.
So now a knight and 1/2 inf are 50/50. each has a 50-50 chance to win a fight, but while the inf has half the HPs it does twice the damage.
So what I think is happening, the modifiers (like +25% vs melee) used to be a HUGE bonus, whereas now they are much reduced. and a hurt unit, wich used to be very easy to take out, is now still quite deadly.
In 1.00, a half strength infantry unit @ 10 str was in actuality NOT half strength at all, because of the hidden factor of hitpoints. So an infantry unit at 10str had half his atack ability, AND half of his damage absorbtion, thus in fact a 10 str infantry was QUARTER strength.
A knight vs "half" str infantry would net the knight a 66% chance to win. as It only needed to win half the fights an infantry would.
So 1.54 (or 1.52, I'm in the same boat) they made units do damage based on their orriginal str.
So now a knight and 1/2 inf are 50/50. each has a 50-50 chance to win a fight, but while the inf has half the HPs it does twice the damage.
So what I think is happening, the modifiers (like +25% vs melee) used to be a HUGE bonus, whereas now they are much reduced. and a hurt unit, wich used to be very easy to take out, is now still quite deadly.
Comment