Nice summary, but I have to disagree with this:
Think of it this way: during the early (& possibly even the mid-game on archipeggio, continent or terran maps) would you like 2 obelisks in every city that /never/ times out? You found a city just by a really nice resource or two.. or 3, but they're just outside your cultural borders, and/or a neighbouring civ plonks a city down nearby within a turn or 2
Creative, especially on big maps, can give you a /major/ territorial advantage in the early- to mid-game, & we all know that territory wins games, yes?
Originally posted by Aginor
Creative's just not very good...2 culture per turn isn't much.
Creative's just not very good...2 culture per turn isn't much.
Creative, especially on big maps, can give you a /major/ territorial advantage in the early- to mid-game, & we all know that territory wins games, yes?
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