Re: Re: Re: Major worker improvement idea for lazy micro managers!
Just making sure you understood what I ment - of course you wouldn't be allowed to actually build improvements that you don't have the tech for yet, but I think you should be allowed to include such improvements in the build plan, so that your workers would implement them whenever the tech became available.
I think this is just a matter of convenience - if you're allowed to include improvements that you don't have the tech for yet in the city improvement plans, then it would be enough to do a city plan only once for each city during a game. If you were limited, in the pre-planning, only to improvements you currently have the tech for, then you'd have to go back and edit the build plan for every one of your cities every time a new improvement-enabling tech is discovered.
Especially on big maps, with a dozen or more cities, not being able to pre-plan improvement that aren't available yet would mean A LOT of extra work, compared to this idea being implemented with future tech improvements being available for the plans throughout the game.
Even without the future tech-improvements being available in the planning, I think this idea would still be a great improvement, but I can't see a downside to allowing future tech improvements being allowed in the plans all along. Again, not to be implemented before the tech becomes available of course!
Originally posted by Willem
...However, I don't think you should be allowed improvements you don't already have the tech for.
...However, I don't think you should be allowed improvements you don't already have the tech for.
I think this is just a matter of convenience - if you're allowed to include improvements that you don't have the tech for yet in the city improvement plans, then it would be enough to do a city plan only once for each city during a game. If you were limited, in the pre-planning, only to improvements you currently have the tech for, then you'd have to go back and edit the build plan for every one of your cities every time a new improvement-enabling tech is discovered.
Especially on big maps, with a dozen or more cities, not being able to pre-plan improvement that aren't available yet would mean A LOT of extra work, compared to this idea being implemented with future tech improvements being available for the plans throughout the game.
Even without the future tech-improvements being available in the planning, I think this idea would still be a great improvement, but I can't see a downside to allowing future tech improvements being allowed in the plans all along. Again, not to be implemented before the tech becomes available of course!
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