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  • #46
    What about this Feary Land map script I read about somewhere Sirian?

    I sounded amazingly cool. It would supposedly be included in some future patch. But still nothing in 1.52...

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    • #47
      I think it's one of the many map options that are available if you play a custom game.

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      • #48
        So what's the word? Anybody finding any problems with the Pangaea fix I posted?

        - Sirian

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        • #49
          I'm beginning to wonder if I have got the opposite problem of this. I'm into a game on a large balanced map now, and I thought some of the civs would get on another continent or on some islands. But all the civs are on a gigantic continent that seems to cover more than half the world at least, but still I haven't got to the point I've begun trading maps with people(but I have open borders with everyone, so I have lots of my enemies' land covered at least).
          Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
          I praise you because I am fearfully and wonderfully made - Psalms 139.14a
          Also active on WePlayCiv.

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          • #50
            Originally posted by Nikolai
            I'm into a game on a large balanced map now, and I thought some of the civs would get on another continent or on some islands. But all the civs are on a gigantic continent that seems to cover more than half the world at least, but still I haven't got to the point I've begun trading maps with people(but I have open borders with everyone, so I have lots of my enemies' land covered at least).
            That's the intended behavior of that script.

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            • #51
              Oh, I thought some of the civs would be placed on the other continent. Sorry!
              Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
              I praise you because I am fearfully and wonderfully made - Psalms 139.14a
              Also active on WePlayCiv.

              Comment


              • #52
                Originally posted by Sirian
                So what's the word? Anybody finding any problems with the Pangaea fix I posted?

                - Sirian
                I will check it out this Friday, when I am off work

                what is a good amount of maps to generate?
                anti steam and proud of it

                CDO ....its OCD in alpha order like it should be

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                • #53
                  I'll probably dl it tonight and give it a try. My current Pangea map (normal) generated two landmasses with 3 civs on one and 4 on the other. A couple islands were around too.

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                  • #54
                    Originally posted by Sirian


                    That's the intended behavior of that script.
                    I finished the game last night. The map contains only one, huge continent, no islands or second continent. The setting were balanced, I checked, yet this is clearly a pangaea map?
                    Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                    I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                    Also active on WePlayCiv.

                    Comment


                    • #55
                      Originally posted by Sirian
                      So what's the word? Anybody finding any problems with the Pangaea fix I posted?

                      - Sirian
                      As for my experience in testing it: 25 maps. All Pangaea. No problems.

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                      • #56
                        I tested on a few maps last night. All were one continent, but at least one had a huge number of islands, probably more than 10% of the land mass was islands (natural map). Should there be a consideration to skip a map if more than 10% of the map is not part of the continent or only if it is one larger land mass?

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                        • #57
                          out of 9 maps so far

                          here are two screenies to let you judge
                          (first screenies #7,second #9)

                          both were tiny, temporate, high, natural

                          this one has a smallish isalnd
                          Attached Files
                          anti steam and proud of it

                          CDO ....its OCD in alpha order like it should be

                          Comment


                          • #58
                            #9

                            no island the second time


                            I have all maps saved to word file
                            Attached Files
                            anti steam and proud of it

                            CDO ....its OCD in alpha order like it should be

                            Comment


                            • #59
                              I've only generated a few maps with the script, but they look good so far, no big islands yet. I've had one that looks really close to 10% landmass in small islands, which I don't like but 10% is acceptable I guess, can't be perfect.

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                              • #60
                                Originally posted by Crossfire
                                I tested on a few maps last night. All were one continent, but at least one had a huge number of islands, probably more than 10% of the land mass was islands (natural map). Should there be a consideration to skip a map if more than 10% of the map is not part of the continent or only if it is one larger land mass?
                                Originally posted by Sirian
                                anomalies in excess of 10% of the land not attached to the pangaea (during Solid shoreline games only, of course -- the tolerance level is 20% for the other types

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