The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
"Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara "Bill3000: The United Demesos? Boy, I was young and stupid back then.
Jasonian22: Bill, you are STILL young and stupid." "is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis
Wow! I installed your patch/fix and it has made an enormous impact on gameplay. Fast movement in scrolling and by units, information popups occur instantly now, etc. Thanks very much for your hard work on this.
I have a Dell 3000, pentium 4 3Ghz, 1 gig memory, nvidia geforce fx5500. Before your patch the game was achingly slow. Not it screams along.
Oh, by the way, I did have to set the insane mode to 0 due to the black screen after an alt-tab.
I thought a little, and came to idea that creating aside loader.exe isn't good. Just because civilization4.exe will restart worse, some people won't be able to fix shortcuts, and I will have to fix .savegame filetype, so that double-clicked savegame loads patched.
Your fix actually made it possible to load the game on both my systems for the first time with 1.09. Up to this point I'd reverted to 1.00 because it just wouldn't load. Needless to say, it's much appreciated.
One of these days I'll make 501 posts, and you won't have to look at my silly little diplomat anymore.
"Oh my God, what a fabulous room. Are all these your guitars?"
Works great. Much snapier and better memory usage, no longer grinds when quitting/alt-tabbing out.
The leader portraits go flatcolor sometimes tho... there might be a setting to fix that... it didn't really bother me because I recognize them by the music.
edit: I'll also note I was playing multiplayer with v1.00, so this patch is indeed "very compatible" as advertised.
player1
I'd suggest to try some minimum first:
vid_mem_usage = 32, insane_mode = 1
If there are problems with the above settings, try this instead:
vid_mem_usage = 32, insane_mode = 0
Blake (and all othrers experiencing leaders flat-coloring)
Try reducing 'vid_mem_usage' by 10 or 20. If that is still a problem, try 'insane_mode=0', but check performance changes, especialy after setting 'insane_mode=0' with 512Mb system.
Also note that 'insane_mode=1' is good until you alt-tab frequently. If you alt-tab frequently (especially in full-screen mode), you should use 'insane_mode=0' or switch to windowed mode.
Yes, it seems snappier overall...excellent! Although, I also had the problem with leaderheads displaying as a gray box. This was with vid_mem_usage set to 64, insane_mode=0, high quality settings on a 128MB GF6600GT.
I also had an odd artifacting problem: When I move the map, the base of some towns had a weird shimmering effect. I tried to get a screenshot of it, but it didn't work very well...I highlighted the areas that were doing it on this shot:
Attached Files
"In the beginning was the Word. Then came the ******* word processor." -Dan Simmons, Hyperion
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