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  • #31
    Originally posted by Arrian


    And more scenario making tools in general. Apparently the game is extremely moddable, but I found trying to make a scenario confusing/difficult. I don't like the WB at ALL.

    -Arrian

    Amen
    "I aspire sir, to be better than I am" - Data

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    • #32
      Zones of control for certain units and as a bonus it makes forts a bit more useful.

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      • #33
        I want a lot more civilizations! C3C had more than twice the amount of Civilizations as this... it almost seems like a downgrade! I want the Dutch, Scandinavia, Babylon, Ottomans, Portuguese, Korea, Zulu at LEAST! I was so dissapointed by the lack of civilizations in this, I loved the variety of C3C! Always adding new civilizations in a game and created vast Dutch empires! I miss them all!

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        • #34
          how abouts later ss tek and having travel time so there is the gamble do you wait for fusion engines or do you launch ASAP

          Engines > fusion Engines > ftl engines
          Hull > light hull > hardened hull
          Cockpit >Helm >Nav Helm
          Ls > Breeding LS> Chryo ls
          etc

          a total 3rd gen ship gets to Alpha Centauri instantly but is launched v late game vs an asap ship taking 2 decades to reach ac

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          • #35
            I'd whole-heartedly agree with a few of these:
            - More Units
            - More Leaders/Civs
            - Better value to forts (outside your borders claiming land).

            Plus I'd like to see:
            - More (and also balanced better) civic choices
            - More promotion options
            - More leader traits
            - Allowance to irrigate desert and Tundra after a certain tech (this probably could be modded easily)
            - Some other options for great people
            - Promotion options (as was suggested in a different post here)

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            • #36
              What I'd like to see:


              The obvious:
              More Civs
              More Leaders (at least two leaders per Civ)
              More traits*

              And also:
              A bit more futuristic, but not too far into the future (like to 2150 or so)... with an option to play the game normal (ending 2050, without the future techs)
              And for Gods sake, do not put underwater cities in the game. The only kinds of underwater cities I could accept are 'science cities', where you can't have a large city, but the city gives a lot of science, and the ability to give some water-based techs, that can't be invented without them)


              *A simple way would be to make some leaders have one level two trait, instead of two traits... a level two trait gives more extra, like the normal double production of certain buildings is now triple production, and some more extra for the specific traits)
              This space is empty... or is it?

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              • #37
                • More coastal/waterbased resources/features (coral reefs, atols, rock peaks = spawning ground for pirates) -and improvements (holiday resorts, maritime reserve)
                • (under?)water cities. Will probably be more science/commerce then production based, but a new facility can always be thought up to increase hammer output in such cities. And of course adequate mapscripts to have more variations in the occurence of coastal tiles/resources in oceans.
                • Orbital based stuff. Make SDI *really* viewable from the orbit map, spy satellites, research stations, microgee factory, solar power array, end station of the space elevator, attack satellites! (of course armed with nukes and lasers)
                • Bit more sea units for the modern-modern age, like nuclear subs and Aegis cruisers, and of course with seacities a sub workboat, a new facility/unit to track and shoot down the aforementioned satellites! Perhaps even a spaceplane then.
                • Some more promotions, like paradrop for "light" units, spacewar promotion if the aforementioned point would be implemented.
                • Projects/wonders related to the above, like asteroid capturing mission (resources for the elevator and migrogee factory) and Vernes' 20000 Leagues Undersea for seacity fluff.
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

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                • #38
                  Originally posted by Standup
                  Zones of control for certain units and as a bonus it makes forts a bit more useful.
                  QFT. This is necessary.

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                  • #39
                    Paratroopers at the moment.

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                    • #40
                      Zone of control?

                      Super-epic game speed?

                      Ability to sell or buy units from with other civs? - Can affect diplomacy though - i.e. ' -2 You traded arms with our enemy'

                      New victory condition - Religious victory - Spread your religion to all world cities and/or world leaders to your religion? Maybe for x amount of time.

                      Forts can be placed ON resources without destroying the improvement?

                      More civic options?

                      Ability to capture units? - Very small chance but once captured can be used as slave labour adding small amount of production to one of your cities - prisoners released if peace declared or city taken by enemy?

                      When in a defensive pact - If you take an enemy city which previously belonged to your co-pacter - it reverts back to their ownage?

                      A early or mid game wonder that lets you trade books much like the rock n roll, hollywood etc wonders work.

                      A early or mid game wonder that lets you trade paintings/great works of art much like the rock n roll, hollywood etc wonders work.

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                      • #41
                        I'll add my 2 commerce points in on the side of moddability. I want more options in the custom game. I'd like to be able to have the option to make my Highlands game have huge lakes, or be on multiple continents, etc.

                        Specifically, in the Tilted Axis option, it's possible to get a single continent that wraps around the world. Problem is, Tilted Axis is buggy, and the game tends to CTD when workers perform an action. I want my Ringworld, dagnabbit!

                        (And yes, I realize Ringworld wasn't a planet, but it will be in my head if I get my way! Time for my lithium now.)

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                        • #42
                          Improve the WB a lot. For instance, let me delete an individual thing on a tile, not everything on the tile. Let me actually edit diplomacy. Release the SDK for the game.

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                          • #43
                            Originally posted by Kuciwalker
                            Release the SDK for the game.
                            This has already been planned.
                            (\__/) 07/07/1937 - Never forget
                            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                            (")_(") "Starting the fire from within."

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                            • #44
                              A second unique unit for each civilization, perhaps?

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                              • #45
                                Even better, unique graphics for every civ! Units and building alike.
                                He who knows others is wise.
                                He who knows himself is enlightened.
                                -- Lao Tsu

                                SMAC(X) Marsscenario

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