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What would you like to see in the expansion pack.

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  • #16
    [SIZE=1]
    Cruise missiles which have an insane collateral damage/city defence bombardment value but are automatically used up in the attack. Firable from ships or cities. Range about that of a Bomber.
    Fixed it for you.

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    • #17
      Needs more cowbell.

      On that note, allowing the Worldbuilder to be run outside of the game would be nifty. (Unless this can be done already.) More documentation for the XML and Python stuff would be nice, as well.

      ninja edit: And the obligatory "more civs and units plzkthx".
      oh god how did this get here I am not good with livejournal

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      • #18
        Wow, now I can get my 1+ for posting here!

        I agree that stacked combat with combined arms is a must in a real strategy game. Artillery invading cities?
        So get your Naomi Klein books and move it or I'll seriously bash your faces in! - Supercitizen to stupid students
        Be kind to the nerdiest guy in school. He will be your boss when you've grown up!

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        • #19
          Originally posted by Son of David
          Tactical nukes able to be put in subs. Have same power as current ICBM but immune to SDI.

          <snipped>

          Cruise missiles which have an insane collateral damage/city defence bombardment value but are automatically used up in the attack.
          You are lucky if tac nukes can affect things on an entire tile. Also, cruise missiles are supposed to be precise. Collateral damge != precise. In fact, it is the opposite.
          (\__/) 07/07/1937 - Never forget
          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
          (")_(") "Starting the fire from within."

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          • #20
            1. 500% improvement on spying fun and spying impact.
            2. improved leader personalities with clearer agendas, and putting more pressure, more leader specific dialogue on the ones there already
            3. 4-8 new civs (Sweden with Karl XII and Gustav II Adolf and possibly a Viking king leader)
            4. New trait(s) one which could center on spying advantage. Possibly also a "mad" leader trait.
            5. 4-8 new leaders on the existing civs.
            6. A little more on everything unit promotions etc. but only more of interesting stuff that add to gameplay value AND fun without being imbalanced.
            7. Balancing civics (better.) Make multiplayer polls on everything to find out which choices diminate among the best players...
            8. Leader specific units for some civs. For example, a Sweden civ with Karl XII or Gustav II Adolf would have Caroline horse riders as specific units and the Viking leader could have Berserker axemen.
            English could have a leader with a improved Frigate unit or an improved Longbowman or Knight (under for example Richard the Lionhearted)
            9. Aggressive A.I. leaders being tougher opponents to handle. I really miss being annoyed on them. They don't seem to do as well as the peaceful ones.

            P.S. And if Sweden is in, please call it "Kingdom of Sweden" or something ancient sounding as just Sweden too much reminds of the modern peaceful state. And yes, we're still a Kingdom here, although a democratic one without much real power for the King.
            Last edited by Freddz; December 2, 2005, 07:43.

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            • #21
              Fighters/Jetfighters being able to sink ships (maybe, like I outlined in another thread, with an additional button for Air vs. Ship attacks [where fighters or destroyers have a greater chance to take the enemy planes down before they accomplish their mission, but the attacking planes have a chance to sink ships within the fleet {or even in an harbor} if they get through])

              The game being able to remember what Civ I chose in single player and what name I gave my civ and my leader.

              Being able to build railroads with (oil OR coal) AND iron
              Last edited by Proteus_MST; December 2, 2005, 08:37.
              Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
              Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

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              • #22
                On that note, allowing the Worldbuilder to be run outside of the game would be nifty. (Unless this can be done already.) More documentation for the XML and Python stuff would be nice, as well.
                And more scenario making tools in general. Apparently the game is extremely moddable, but I found trying to make a scenario confusing/difficult. I don't like the WB at ALL.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                • #23
                  Bring back my Byzzies!
                  I make movies. Come check 'em out.

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                  • #24
                    There needs to be a naval equivlent to West Point. It seems odd that a company from Maryland would not include an Annapolis wonder.

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                    • #25
                      West Point works for ships too, though... I built it in a coastal city in AU101 and sure enough the ships I built came out with the extra XP...

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                      • #26
                        Originally posted by Arrian
                        West Point works for ships too, though... I built it in a coastal city in AU101 and sure enough the ships I built came out with the extra XP...

                        -Arrian
                        In a recent game I built West Point and the Red Cross and the same city. It had about 3 coastal squares, a good amount of grasslands, coal, a bunch of other hills, and overall great production.

                        Nice combo for land and sea.

                        -Drachasor
                        "If there's a child on the south side of Chicago who can't read, that matters to me, even if it's not my child. If there's a senior citizen somewhere who can't pay for her prescription and has to choose between medicine and the rent, that makes my life poorer, even if it's not my grandmother. If there's an Arab American family being rounded up without benefit of an attorney or due process, that threatens my civil liberties. It's that fundamental belief -- I am my brother's keeper, I am my sister's keeper -- that makes this country work." - Barack Obama

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                        • #27
                          I'd like to
                          • Tarraforming
                          • Better (more powerful) Nukes
                          • Biological/Chemical Warfare
                          • More future techs that lead to new innovations. Nanotechnology, Quantum Computers, Genetic Engineering, etc. (Just take some of the Call To Power and Alpha Centauri techs and use those)
                          • Undersea Cities (done in a fashion where they are relevant unlike CTP II)
                          • More tile improvements (Ala the tiered improvments in the Call To Power Series. I LOVED the automated hydroponic farms and Mega Mines of that series! Penultimate, gigantic, works of technology and industrialization that allow unparraleled production!)
                          • Forts that can be built outside of your cultural boundaries and can expand them if garrisoned.
                          • Spies Planting Nukes
                          • More asymetric warfare capabilites.
                          • Ability to go against U.N. Decrees.
                          • Ability to preciseily control governors. (Something akin to CIV III)
                          • Ability to build tile improvments BESIDES roads outside of your cultural boundaries. (How many times have you been wishing you could get to fresh water without having to build a new city!)
                          • Ability to build tile improvements in the terrain of your allies if it does not destroy an existing improvement of their's.


                          That's what I would like to see.

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                          • #28
                            I forgot something.

                            Unit TRAINING would be great.

                            I know Barracks and West Point kinda already do that now, but being able to constantly improve (to a maximum level of course) by keeping it in a city with a certain improvment would be nice.

                            Like you could have a unit in a city and choose to EITHER fortify it, or TRAIN it.

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                            • #29
                              I should clarify that I mean ANY unit that moves into the city with a "training" improvement and stays there long enough gets bonuses. Not just if it was "built" there like is the case with barracks.

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                              • #30
                                Originally posted by Japher
                                Tesla Coils!`

                                Yes! Tesla Tanks too!
                                "I aspire sir, to be better than I am" - Data

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