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1.09 - still CTD in late game, with Huge map

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  • 1.09 - still CTD in late game, with Huge map

    Although with 1.09 patch it doesn't reboot my system anymore, it still crashes to the desktop with a (more graceful) error message (the generic windows error message box). Same thing - in late game on a Huge map, even panning the viewing screen a bit after several turns would
    1. the game would stop responding;
    2. show some black squares in the lower half of the screen, as if it's trying to refresh the map but system too busy doing *something*.
    3. hard drive access like crazy
    4. and then it would be OK again, for a couple of moves and turns;
    5. then finally at one point it would just CTD.

    When CTD the Windows desktop resolution would be like 640x480 by 4bits (no kidding). It would take ~30sec for the desktop to become normal again (1280x1024x32). If I exit the game at step 4, the desktop would behave as such, too. Then I restart the game, the whole cycle begins again in a couple of turns.

    The same thing happens to 1.00, except that in 1.00 it used to restart the system by itself, unless I play the game in Window mode (instead of Full-Screen). It didn't give any error message in 1.00 though.

    The game would work fine all the way until mid-game when I start trading World Maps with the AIs (11 of them), and start seeing more "stuff" on the map. This CTD can be induced by just panning around the map, or zooming out toward globe view, or simply moving units around.

    CTD happens more frequently later in the game. By 2000AD I would have to restart the game every other turn. By 2007, I have developed a habit of Quick-Saving multiple times even within the same turn. It becomes almost unplayable.

    Am I the only one having this issue? Remember, it's late game on Huge Map, 11 AIs. I know it's OK on Standard.

    OK to answer the question "what's the spec?" here it is:
    P4 3.4, 1GB RAM, GeForce 6600 / 128MB, XPpro, plenty of space. Nothing fancy, but I don't think the specs matter much anyway.

    I've tried troubleshooting (do that for a living).
    - Reinstalling and re-patching
    - New game after patching
    - stopping and killing all services and processes (right now Windows is running with 20 processes, only). No fat, no meat -- as barebone as you can ever get
    - drivers, dx9c install and reinstall
    - Overclock, underclock, standard clock
    - lowing the Graphics option, raising the Graphics options... low res texture...

    Of course, I haven't tried different hardware and OS.


    If anyone can run a Huge Map game without problem in the late-game with 11 AIs, let me know your specs and whatever else might have helped. Thanks.

  • #2
    I'm having exactly the same problem- happening with same frequency and in same way and at same point of game.

    My specs:

    AMD Athlon 64 X2 4400+ processor
    1GB RAM
    250GB hard disk (90% empty)
    256MB GeForce 7800 GTX

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    • #3
      Forgot to add: the patch actually made things worse for me.

      Comment


      • #4
        uh oh... I was having CTD on v1.00, but haven't gotten to a point to see if it was happening on v1.09

        I have very similiar specs to Mandla, which doesn't bode well. The only significant difference is a nVidia GeForce 6800 GT 256 meg video card.

        I'm starting to believe that there is a huge gulf between minimum specifications and error free system specifications for cIV.

        We will see if Wittlich has any problems with his 3 GIG RAM upgrade. I'll buy two more gigs if I have to.
        Haven't been here for ages....

        Comment


        • #5
          I'm starting to believe that there is a huge gulf between minimum specifications and error free system specifications for cIV.
          i'm starting to believe that there are no error free system specifications for civ.
          it's just my opinion. can you dig it?

          Comment


          • #6
            I don't quite get it...I have crashed exactly once. It was pre-patch and in the early middle ages. My machine is over a year old, and not at all a barn-burner compared to the stats some people are showing.

            P4 3.0 GHz (800 MHz FSB, 1MB L2 cache)
            1 GB RAM
            Seagate 80 GB SATA HD (2.23 GB free, uh oh )
            ATI X800 Pro (AGP version, 256 MB)

            EDIT: I should mention that I've played a lot of the game, too, so it's not like I've played once and crashed and I'm trying to pass if off as a small number of crashes.

            Comment


            • #7
              You guys don't have enough RAM for a huge map. If you play on large maps you won't have a problem.

              Thems the breaks.

              768 Megs of Ram is only good enough for standard sized maps. I crash on large when there are enough elements (roads, units, improvements, etc) in the game-world.

              You probably need another 256-512 megs of ram for a Huge, or so I would imagine.*

              -Drachasor

              *This probably varies a bit depending on how fast one's hard drive is, how much ram their video card has, etc, but certainly it seems roughly true that 512 Megs is good enough for small, but not standard maps, 768 is sufficient for standard, but not large; and 1 gig is good enough for large, but not huge.
              "If there's a child on the south side of Chicago who can't read, that matters to me, even if it's not my child. If there's a senior citizen somewhere who can't pay for her prescription and has to choose between medicine and the rent, that makes my life poorer, even if it's not my grandmother. If there's an Arab American family being rounded up without benefit of an attorney or due process, that threatens my civil liberties. It's that fundamental belief -- I am my brother's keeper, I am my sister's keeper -- that makes this country work." - Barack Obama

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              • #8
                My reply was with respect to Huge maps. Even that 18civ Earth map runs without crashes on my system. (Watch me jinx myself, now. )

                Comment


                • #9
                  Originally posted by SCarton
                  My reply was with respect to Huge maps. Even that 18civ Earth map runs without crashes on my system. (Watch me jinx myself, now. )
                  Maybe it is a Geforce problem then (or a Civ IV problem with Geforce cards). That's the only thing the people having problems have in common. What settings do you use on huge maps?

                  I do know that a lot of people have had this sort of problem, and for the ones that do have it there seems to be a correlation between what map sizes cause the crashes and how much RAM they have. (There have been other threads like this).

                  Certainly it seems to run the gamut from low-end to high-end systems.

                  -Drachasor
                  "If there's a child on the south side of Chicago who can't read, that matters to me, even if it's not my child. If there's a senior citizen somewhere who can't pay for her prescription and has to choose between medicine and the rent, that makes my life poorer, even if it's not my grandmother. If there's an Arab American family being rounded up without benefit of an attorney or due process, that threatens my civil liberties. It's that fundamental belief -- I am my brother's keeper, I am my sister's keeper -- that makes this country work." - Barack Obama

                  Comment


                  • #10
                    Originally posted by Mandla
                    I'm having exactly the same problem- happening with same frequency and in same way and at same point of game.

                    My specs:

                    AMD Athlon 64 X2 4400+ processor
                    1GB RAM
                    250GB hard disk (90% empty)
                    256MB GeForce 7800 GTX
                    Have all the same issues, and all the same specs

                    Comment


                    • #11
                      See my observations and solution in this thread (http://apolyton.net/forums/showthrea...hreadid=144432). They may or may not have a bearing, but may be worth a try.

                      Comment


                      • #12
                        Originally posted by Drachasor


                        What settings do you use on huge maps?
                        Video card driver settings or in-game settings?

                        As far as vid card goes, I use the default settings that come with the 2.6.53 version of the Omega drivers (no, they aren't even the newest).

                        In the game, everything is set to the highest setting, except for resolution which is at 1024x768, and I'm running in a window, because the inability to do anything else while playing is why I didn't play much Civ 3.

                        If this isn't what you meant, please explain for the stupid person (me).

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                        • #13
                          That's what I meant, thanks.
                          "If there's a child on the south side of Chicago who can't read, that matters to me, even if it's not my child. If there's a senior citizen somewhere who can't pay for her prescription and has to choose between medicine and the rent, that makes my life poorer, even if it's not my grandmother. If there's an Arab American family being rounded up without benefit of an attorney or due process, that threatens my civil liberties. It's that fundamental belief -- I am my brother's keeper, I am my sister's keeper -- that makes this country work." - Barack Obama

                          Comment


                          • #14
                            The same here.

                            640 by 800 and 4 bit color wow. However I have to reboot to go back to normal. I have tried the Control panel, but it is lock up also.

                            Comment


                            • #15
                              I'll see if I can get a 1GB RAM upgrade this week.

                              I was about to get it before the patch, but held off because I wanted to give the patch a go at it.

                              One nagging problem about RAM upgrade, however:
                              When I was playing the game in Window mode, I saw the Total Commit Charge never exceeded 1.5 GB, which is about half of the maximum. So theoretically the pragram isn't suppose to feel any ceiling. That's why I wasn't dead-on sure that this is a memory problem. (unless of course this game wants real physical RAM). I would HATE it if it doesn't get any better with the addition of 1GB of RAM, for the price of which I could buy 2 more new games.

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