Dear Cameron,
Next time I plan to engage in war with a neighboring civ, I promise to:
...make sure i have more cannons/artillery than i think i need.
...make sure i'm producing troops in cities that have barracks.
...prepare for war by changing to war-friendly civics that increase experience points.
...if my units earned a promotion, i'll wait until they're fairly weak before i apply the promotion, so they'll get healed.
...try and attack from a tile that gives a defensive bonus.
...not attack a city/unit where i have to cross a river in the process.
...try and have a unit or two with a healing promotion in a stack.
...not leave my city unguarded to try and attack an enemy that's only a tile away.
...if possible, try and take a city with a religious shrine that's founded a religion, in order to get their income.
...not attack too many cities at once, unless i'm positive i'll take them with ease.
...to just accept that sometimes it's a suicide mission with artillery to soften their defenses, and not get frustrated.
...not spread myself too thin once i'm steamrolling through a civ.
...know when to raze a city when i can't afford it, instead of occupying it.
...not get greedy, and know when to cease fire if i've found myself up against a wall.
...not to ignore other aspects of maintaining my civ, like giving worker orders.
...try and have roads/railroads built for quicker troop movement.
...try and use combined arms in a stack.
...try to have some funds available for upgrading units.
...not drop my science rate to 0% and totally ignore tech advancements during war.
...make sure i have strong naval units, just in case they try sending troops over in a transport, or try and raze my work boats.
...not think that my cities that are away from the front line are safe, cause troop transports can sneak attack me.
...make sure and check the victim before i declare war, and make sure my units are more advanced and powerful than his.
...not get angry if a battle doesn't go my way, and carelessly begin attacking just cause i'm pissed and vindictive.
...have units with higher movement available to pick up enemy stragglers that always raze my improvements.
...use bombers (when available) more often than artillery when the defender doesn't have air defenses, cause i'm less likely lose a unit that way.
...remember that it's very rare i can take a city in one turn.
...take into account a units special abilities, like whether they have a +50% against gunpowder, etc.
...not raze/pillage enemy improvements if i'm planning on occupying their city in the future, unless it's a strategic resource they are using to create a unit with.
...to remember to put my troops in fortify mode if i'm just sitting out in the open, in case i'm attacked.
...remember to continue producing units during a war (especially artillery) to provide reinforcements.
...not put ALL my troops in one huge stack, cause i'm more vulnerable to collateral damage that way.
...not to have a war keep going indefinitely, especially if my citizens at home are getting pissed and refusing to work.
...make use of a "sentinal net" to scope out the perimeters, giving me more notice of a pending attack.
...to bombard the city defenses down to 0% before i even consider taking the city.
...to not give enemy troops the chance to earn promotions and heal, and come back stronger against me.
...to not leave slower (and sometimes weaker) units like catapults behind when travelling, cause they are easily picked off.
...to not amass some of my units outside an enemy city while i wait for the rest to arrive, cause they'll get picked off each turn.
...to not throw good troops after bad, thinking you're due for an upset, cause you think you "should have" won the battle.
...to understand that the battle calculations are sometimes way off, and sometimes it looks like i won't win, when it's obvious i will.
...to not assume that a civ is weaker now, just cause i've taken half his cities.
...to remember that the enemy isn't dumb, and sees when you leave a city undefended.
...to surround an enemy if possible, so no matter which direction they go, or whatever stack they attack, there's always one right next to them to mop 'em up.
...remember that just cause a frigate goes up against a frigate, doesn't mean there's a 50/50 chance of winning; the defender has the advantage, and maybe one of them has promotions in effect!
...remember that Wonders such as The Pentagon, Heroic Epic, and West Point are great for churning out experienced, improved unit.
...to remember that a stack of 10 enemy macemen can turn into a stack of 10 enemy riflemen in a single turn.
...to remove some units from battle to fortify heal them, so i don't lose them.
On second thought, maybe it was easier just playing Gandhi and giving gifts to other civs so they don't attack me...
Next time I plan to engage in war with a neighboring civ, I promise to:
...make sure i have more cannons/artillery than i think i need.
...make sure i'm producing troops in cities that have barracks.
...prepare for war by changing to war-friendly civics that increase experience points.
...if my units earned a promotion, i'll wait until they're fairly weak before i apply the promotion, so they'll get healed.
...try and attack from a tile that gives a defensive bonus.
...not attack a city/unit where i have to cross a river in the process.
...try and have a unit or two with a healing promotion in a stack.
...not leave my city unguarded to try and attack an enemy that's only a tile away.
...if possible, try and take a city with a religious shrine that's founded a religion, in order to get their income.
...not attack too many cities at once, unless i'm positive i'll take them with ease.
...to just accept that sometimes it's a suicide mission with artillery to soften their defenses, and not get frustrated.
...not spread myself too thin once i'm steamrolling through a civ.
...know when to raze a city when i can't afford it, instead of occupying it.
...not get greedy, and know when to cease fire if i've found myself up against a wall.
...not to ignore other aspects of maintaining my civ, like giving worker orders.
...try and have roads/railroads built for quicker troop movement.
...try and use combined arms in a stack.
...try to have some funds available for upgrading units.
...not drop my science rate to 0% and totally ignore tech advancements during war.
...make sure i have strong naval units, just in case they try sending troops over in a transport, or try and raze my work boats.
...not think that my cities that are away from the front line are safe, cause troop transports can sneak attack me.
...make sure and check the victim before i declare war, and make sure my units are more advanced and powerful than his.
...not get angry if a battle doesn't go my way, and carelessly begin attacking just cause i'm pissed and vindictive.
...have units with higher movement available to pick up enemy stragglers that always raze my improvements.
...use bombers (when available) more often than artillery when the defender doesn't have air defenses, cause i'm less likely lose a unit that way.
...remember that it's very rare i can take a city in one turn.
...take into account a units special abilities, like whether they have a +50% against gunpowder, etc.
...not raze/pillage enemy improvements if i'm planning on occupying their city in the future, unless it's a strategic resource they are using to create a unit with.
...to remember to put my troops in fortify mode if i'm just sitting out in the open, in case i'm attacked.
...remember to continue producing units during a war (especially artillery) to provide reinforcements.
...not put ALL my troops in one huge stack, cause i'm more vulnerable to collateral damage that way.
...not to have a war keep going indefinitely, especially if my citizens at home are getting pissed and refusing to work.
...make use of a "sentinal net" to scope out the perimeters, giving me more notice of a pending attack.
...to bombard the city defenses down to 0% before i even consider taking the city.
...to not give enemy troops the chance to earn promotions and heal, and come back stronger against me.
...to not leave slower (and sometimes weaker) units like catapults behind when travelling, cause they are easily picked off.
...to not amass some of my units outside an enemy city while i wait for the rest to arrive, cause they'll get picked off each turn.
...to not throw good troops after bad, thinking you're due for an upset, cause you think you "should have" won the battle.
...to understand that the battle calculations are sometimes way off, and sometimes it looks like i won't win, when it's obvious i will.
...to not assume that a civ is weaker now, just cause i've taken half his cities.
...to remember that the enemy isn't dumb, and sees when you leave a city undefended.
...to surround an enemy if possible, so no matter which direction they go, or whatever stack they attack, there's always one right next to them to mop 'em up.
...remember that just cause a frigate goes up against a frigate, doesn't mean there's a 50/50 chance of winning; the defender has the advantage, and maybe one of them has promotions in effect!
...remember that Wonders such as The Pentagon, Heroic Epic, and West Point are great for churning out experienced, improved unit.
...to remember that a stack of 10 enemy macemen can turn into a stack of 10 enemy riflemen in a single turn.
...to remove some units from battle to fortify heal them, so i don't lose them.
On second thought, maybe it was easier just playing Gandhi and giving gifts to other civs so they don't attack me...
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